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Tox

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About Tox

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  1. DAYZ SERVERS

    Zombie, Jim and Skippy, I've enjoyed playing on the tds server over the last couple of years on and off, and over the last year exclusivley as there were mostly mature players, good mission setup, and the prefab bases provided a good goal to work toward by grinding for money, which in turn promoted loyalty to the server. Over the last few months I have become busy running my own company, which has limited the amount of time I have been playing recently, but the core group that always seem to be on (reagan, navy, katzbii, jason, clontarf, bigdog, etc) and the chance to get my prefab base back up is the reason I keep coming back when i can. Over the last few months I have just got my bank balance back up to 6.5 mil (on 2 seperate occasions) and the server was wiped before i could get a build request in. This has been a dissapointment each time (as im not able to be on all the time to generate the money, this literaly takes me weeks atm), but I thought i'd wait until the 1.0.6 server started before trying again. For me, as the decision seems to have been under discussion before the new update went live, has provided the most disappontment. As had I known I wouldn't have spent the time over the last month playing for no goals, and the last couple of days identifying bugs on your behalf. Sometimes it's hard to see issues from the inside, but from my outsiders perspective with a long playing history on the server, it seems that the admins don't enjoy playing arma2 epoch like they used to anymore, and that as i lurk on the forums, I have noticed that any critisim is met with a veiled hostility from a couple of your admins. This hostility (or lack of the prior friendly service as there used to be), the lack of admins present on the server playing like they used to (creating and promoting events - like reagan, navy, katzbii and jason have been doing over the last while), and the recent run of server wipes, seem to be the reason that the old players are not returning to the server and new players not sticking around. Also on a side note, the reason I found the server in the first place a couple of years ago was due to karlus bojangles videos, which I think may have been underestimated in promotional terms of how many players that brought to the server (I remember there being high numbers in the evenings and weekends while he was promoting the server). I hope this message is taken in the spirit intended, as I believe was the intention of Jason's offer of help also (as one of constructive criticism, and a genuine effort to help you rethink your decision) as ive really enjoyed most aspects of the way tds is run (as you would notice from my clan recruitment application a few weeks agao) and would like to stick around and get to know everyone better! Kind Regards and Merry Xmas Peter (Tox)
  2. DAYZ SERVERS

    I think just removing the roaming ai mod would've been the quick fix it needed, although i enjoyed that aspect, it could be added back later to spice things up once the spawn issue was fixed. Im assuming that the time and volunteer effort needed to reconfigure the server to keep the existing settings but remove the bugs would've been the sticking point. Is there anyway this decision could be reviewed zombie, I enjoyed playing on this server, and it would be sad to see it finish up?
  3. DAYZ SERVERS

    Wow
  4. 1.06 BUG REPORTING POST

    Roaming AI are spawning inside safezones, and can shoot and kill players before they enter safe zone.
  5. 1.06 BUG REPORTING POST

    All good Jason. I should have explained the ore vein issue better. After demolishing it, there was no rubble. It just disappeared.
  6. 1.06 BUG REPORTING POST

    1. It seems that roaming AI are part of the server, which is a good thing. But they seem to spawn within close proximity to your character after you have been stationery for some time (a few minutes after getting a settled spot to attack a mission). They also seemed to keep spawning in groups of 2, every few minutes (had 6 running around me within 100m at one point). 2. Cherno barracks is conflicted with the other new building in the updated cherno map (can't enter some buildings) 3. I'm not sure if this is a bug or a one time glitch, but when i mined a ore vein (Thanks for the tip Jason), it did the destroy animation and dropped not gear at all. The updated server is much more interesting with all the new stuff, and i'm enjoying the smaller loot drops. Keep up the good work guys!
  7. PRE FAB BUILDING FOR IN GAME MONEY

    Thanks again Skippy, i'm in TS now if any1's around.
  8. PRE FAB BUILDING FOR IN GAME MONEY

    Can i get my old base rebuilt at the same location? (someone has already started building there though i've noticed). I have an alternative location if there is any trouble. Thanks
  9. [TdS] Server Outages

    Zombie, is it 8pm tonight or tomorrow for ts meeting?
  10. Thanks Marshy for the info. Also thanks for all you do behind the scenes too.
  11. PRE FAB BUILDING FOR IN GAME MONEY

    Thanks for building the base guys, but on the server restart one of the walls has despawned. Could someone come back on to fix up before the next restart? Thanks again!
  12. PRE FAB BUILDING FOR IN GAME MONEY

    Thanks Skippy, Im off now, but if you're around tomorrow afternoon/ evening I'll chat with you on ts about the details (tier 3 building package, and location).
  13. PRE FAB BUILDING FOR IN GAME MONEY

    Hi guys, I'm making a comeback to the cherno server and was wondering if we can we still buy bases? I noticed the sample buildings are not up in the north east of the map to view anymore.
  14. Ban Appeal - Tox

    Thanks for the quick response bud. Just tried to jump in and unfortunately it still says I'm banned.
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