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MetalMime

Server Updates BF4

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R7 Server Update Notes:

Server types

Changed out the old server settings restriction table for a new more easily read version.

Server browser

Edited the settings table for the different server presets.

R9 Server Update Notes:

This update is in preparation for the upcoming PC client patch that starts rolling out at the same time. You can find more information on the PC client patch in this thread:http://battlelog.battlefield.com/bf4/forum/threadview/2955065217944685108/

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065670169436799/


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R11 Server Update Notes:

-Fixed a common server crash

-Fixed an exploit where a player could get unlimited ammo on mortars by redeploying them

-Fixed an issue where your score displayed in the scoreboard was cut in half during double xp events

-Removed the possibility for server admins to kick players on official servers by using PunkBuster

-Game mode counter can now be set up to 400% for Ranked servers and 500% for Unranked servers. In addition, idle time out can now be set up to 86 400 (24 hours) for both server types

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065670169981658/


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R12 Server Update Notes:

-Fixed several of the most commonly occuring server crashes (This should benefit all platforms)

-Fixed an issue where the cruise missile in Commander Mode was not launching when playing on Paracel Storm (in Obliteration mode)

-Fixed so that a player's skill is no longer negatively affected when playing as Commander

-Fixed an aircraft IR flares exploit where players could use the flares multiple times before reloading by exiting/re-entering the aircraft

-Fixed an issue with Ranked servers on Xbox One running with a 1% ticket count

-Defined a range of 25-400% for vehicle respawn delays on Ranked servers

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064769012409761/


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R13 Server Update Notes:

-Included China Rising maps and game mode

-Fixed two common server crashes that were caused by bad, or out-of-date network data being sent from the game client

-Fixed a server crash that was caused by placing the vars.teamXfactionOverride in the startup.txt file

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065670188490863/


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R14 Server Update Notes:

-Unlocks the M1911 scope for all players

-Fix for battlepack boost time not being used when playing as Commander

-Fix for rank getting capped to 100 when playing as tablet Commander

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065670196023280/


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R15 Server Update Notes:

-Various server side crash fixes, including the top seen crashes on R14

-Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers

-Client patch compatibility to make servers compatible with the Dec 09 client update

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065220950157129/


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R16 Server Update Notes:

-Fix for some of the more common server crashes

-Overall performance enhancements

-UCAV ammo replenish time was set from 20 to 90 seconds

-Round time limit intervals were added for the different server types

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065670212696022/


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R18 Server Update Notes:

-Compatibility updates for the Jan 13 PC game update

-Enabled Live Scoreboard for all game servers

-Changed Air Superiority default tickets from 100 to 200

-Fixes for five server crashes

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493792773499/


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R19 Server Update:

-Introduced an update to our anti-cheat system

-Fix for a server crash that was caused by setting the vars.teamXFactionOverride value to 3

-The vars.teamFactionOverride command, with the <team> and <faction_id> parameters has been introduced, replacing the vars.teamXFactionOverride commands

-Vars.playerManDownTime has been removed as this was not working as designed

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493795731928/


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R21 Server Update:

-vars.maxPlayers cannot any longer be tweaked on Official Servers, as all game modes were designed for a set amount of players

-vars.unlockMode now returns a “ReadOnlyOnRanked” message if the server is Official or Ranked

-vehicle.SpawnDelay command now executes at the end of a round, or if the round is restarted, preventing some players to write scripts that shows an incorrect vehicle respawn delay value on Battlelog

-Fixed an issue that would cause the skill value to be incorrectly calculated for Commanders

-Fixed an issue where a player would become invisible after being killed on a ladder, and revived thereafter

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064773697737241/


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R24 Server Update:

-Fix for a server crash

-Added a 1-500 value range on vars.vehicleSpawnDelay for Unranked Servers

-Fixed an issue where a Commander could highlight a High-Value Target (HVT) after 1 kill, instead of the intended 7 kills

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064774128050967/


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R25 Server Update:

-Fix for several server crashes

-Fixed an issue where the maxSpectatorCount value of 4 was enforced on all presets

-Fix for an issue where players using the iOS/Android Commander App weren’t able to connect to games

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493838378742/


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R27 Server Update:

-Included various server optimizations

-Fix for a server crash that could occur when loading Second Assault maps

-Added a player.onDisconnect RCON event that let’s server owners and anti-cheat notify players why they were disconnected from a server

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064774795801512/


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R29 Server Update:

-Fix for missing audio on Squad/Team Deathmatch when playing on high ticket Ranked Servers

-Fix for vehicleSpawnDelay and roundTimeLimit being part of presets locked settings

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065226434470970/


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R30 Server Update:

-Players will no longer be able to pick up deployed AA mines

-Players will no longer be able to equip an AA mine together with rocket launchers

-Fix for an issue where players could have two Javelin projectiles in the air at the same time

-Javelin damage has been reduced from 34% to 30%

-Active Radar cone on the Ground Active Radar Missiles has been reduced from 5 degrees to 2 degrees

-Reduced the resupply time of the Flares from 25 to 20 seconds

-Reduced the resupply time of the ECM from 30 to 25 seconds

-Increased the resupply time of Active Protection from 30 to 35 seconds

-Bullpup weapons with 1x sights should now all properly benefit from increased movement speed while aiming down the sight

-Increased the damage of the CBJ-MS all ranges to better balance its low rate of fire

-Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50%

-Increased the side to side recoil of the AWS to balance it with other 800 RPM LMGs and keep its unique firing behavior

-Reduced the damage of the FIM-92 Stinger and SA-18 IGLA to 35% from 45% against Scout, Attack Helicopters and jets

-Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064775933042305/


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R32 Server Update Notes :

-Fix for an issue where the player could get stuck in a loading screen on a server that had an uneven number of slots

-Fix for the Live Scoreboard that would be active without a game on a server

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065228642565305/


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R36 Server Update Notes :

-Various minor fixes

-Fix for an issue where setting vars.gameModeCounter in the Obliteration game mode to anything higher than 100 would cause the round not to end, even if all the objectives were destroyed

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064780615752077/


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PC Server Update Notes Aug 5 :

-Fix for a crash caused by players using team overrides on rented servers

-Fix for an issue where Battle Pickups couldn't be picked up by players

-Fix for an issue where players would spawn beneath the terrain

-Chain Link default time limit changed to 20 minutes

-Various backend related fixes

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065233492623038/


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PC Server Update Aug 12 :

-Fix for an issue where it was possible to spawn in game with gadgets from different classes.

-Fix for an issue where the team with the highest points sometimes won in CTF regardless of captures

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064782977804828/


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R43 Server Update Notes :

-Fix for an issue that prevented server administrators to edit the amount of required players needed to start a game (PC only)

-Fix for an issue that caused hit markers not to appear while shooting and hitting enemies with a Main Battle Tank

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955064785360918662/


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R45 Server Update Dec 2 Notes :

- The Phantom bow demo on unranked all-unlock servers has been disabled.

- Fixed an exploit

- “vars.maxPlayers” cannot be changed in runtime on OFFICIAL and RANKED servers

- Improving game reports reliability

- Game reports time stamps improvements implemented

Original Source:

http://battlelog.battlefield.com/bf4/forum/threadview/2955065237778374207/


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