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  1. Battlefield.com/news/update-notes

    Battlefield™ 1 They Shall Not Pass Update Notes Welcome to the first of four themed digital expansion packs for Battlefield 1. With "They Shall Not Pass" we are introducing one of the most notable forces of World War 1: The French in their ferocious defense of their country. It will bring a diverse gameplay experience with close quarter infantry skirmishes underground alongside large scale vehicular warfare amongst rolling hills in the French countryside. The expansion pack and update contains: 4 new maps with big contrasts 2 new immersive Operations The French Army 1 New elite class - The Trench Raider 1 new Assault Tank 1 new Behemoth - The super-sized tank “Char 2C” 6 new unlockable Primary weapons 4 new melee weapons 1 new game mode - Frontlines A new type of skins in Battlepacks New melee puzzles in Battlepacks Play as party improvements – Party Leader Note: The Battlefield 1 They Shall Not Pass update is a required download for all Battlefield 1 players. This has several benefits, including that players who don’t yet own the expansion will be able to watch Battlefield 1 They Shall Not Pass matches through Spectator Mode. New Maps Verdun Heights Enter an intense infantry-only map capturing the action of the opening barrage of the Battle of Verdun which created massive forest fires with players having to fight for domination. It is an uphill battle towards the massive fortresses of Verdun. The artillery never stops, prepare to enter hell! New Maps Fort De Vaux This is an intense infantry-only map capturing the action outside and inside of Fort de Vaux. This was the first big engagement inside a fort during World War 1 and takes place in the dark underworld of Fort de Vaux. There is a maze of dark galleries and wet stone corridors where French and German soldiers fight ferociously with grenades, guns, bayonets and flamethrowers. New Maps Soissons Here you will see players take part in one of the biggest tank assaults of World War 1 with the French 10th army moving to take back Soissons using their powerful St. Chamond tanks. It takes place in the early hours of a hot summer day with planes, tanks and infantry clashing in the beautiful French countryside. Only the thunderstorm is louder than the war. New Maps Rupture This map sees a maze of dead tank wrecks providing a fertile ground for ambushes. This leads to a dire need from the French army to capture key bridges across the Aisne river and in to battlefields where poppies grow over rusty wrecks from previous tank battles. As the sun sets over Fontenoy, the battle wakes up. New Operations Devil's Anvil Engage in this infantry focused Operation taking place on Verdun Heights and Fort De Vaux. Fight your way up the fiery inferno and progress down underground to secure the victory. Make sure you let the Trench Raider lead the way and strike fear in your opponent’s hearts as he gets up close and personal with his raider club. New Operations Beyond the Marne Start your engines. In Beyond the Marne players will engage in vehicular warfare across the Soissons and Rupture maps. Use the size of these maps to take control over the battlefield and wreak havoc on your opponents with the new Char 2C super-sized tank Behemoth as the sound of its menacing engines approaches the battle. The French Army Hardened and fearless, the French Army joins the fight in Battlefield 1 They Shall Not Pass. Don the faction’s characteristic blue uniform, and participate in the brutal defense of your homeland. The French Army has the classic Battlefield classes of Assault, Support, Medic and Scout. In addition to the Tanker, Pilot and Cavalry Vehicle Kits and the Sentry, Tank Hunter and Flame Trooper Elite Classes. There is also the new Trench Raider Elite Class. The Trench Raider Like our other Elite Classes, the Trench Raider, is a pick-up kit available being introduced in Battlefield 1 They Shall Not Pass. It is inspired by the heavily armored French Grenadiers with its body armor providing increased resistance to incoming damage. The Trench Raider Elite Class has melee as a primary weapon, several types of grenades and a sidearm for non-close combat engagement. The Assault tank - St Chammond The brand new St Chammond tank introduces a new class of tanks into the land vehicle mix – the Assault Tank. It is a fast, long & low profile tank featuring multiple machinegun positions in addition to the powerful 75mm main gun. This new tank comes with 3 new packages: Field Assault, Gas Assault & Standoff Assault. Each package introduces a brand new feature to vehicle gameplay. First, the Field Assault package introduces the Pigeon Carrier Artillery. Echoing BF1’s campaign, the driver can release a pigeon that will call friendly artillery to your position. A dangerous move that can be used to your advantage in desperate situations. The Gas Assault package is equipped with a unique delayed fuse high explosive shell in addition to both close- and long-range gas abilities. Finally, the Standoff Assault package introduces the Spotting Searchlight that will spot ranged targets for its crew and friendly forces nearby. The Searchlight will also temporarily blind nearby enemy soldiers. The Behemoth - Char 2C Spawn into the Char 2C tank and control an epic new behemoth. This super-heavy beast may turn the tide of the entire battle. This powerful behemoth is an extreme threat to enemy vehicles, as it will destroy any armored vehicle in 2 or 3 hits! As an infantry you are somewhat safer unless you are in range of its 3 machinegun positions or the powerful rear-mounted auto cannon. Agility is one thing this behemoth lacks and clever enemies will stay in its blind spots. The front and the rear cannons have limited traverse; however, their operator have unique viewports through a rotating metal slit canopy that give them a very clear view of the battlefield. New Weapons All the new weapons in They Shall Not Pass can be acquired via the new Weapon Assignments, 12 in total. An Assignment consists of one or two tasks that can be done independently. The tasks usually highlight a team play action (such as reviving) and a weapon that has not been highlighted enough in the past (such as the slug shotgun for example). Ribeyrolles SMG RSC 1917 Single Action Rifle Factory Optical Chauchat LMG Low Weight Telescopic Lebel Model 1886 Bolt Action Rifle Infantry Sniper Sjögren Inertial Shotgun Cogwheel Club Melee Weapon Nail Knife Melee Weapon Trench Fleur Melee Weapon Mle 1903 Extended Tanker Carbine New Melee Weapons Cogwheel Club Nail Knife Trench Fleur The Assignments for these are intentionally more difficult as the new weapons awarded are variants of existing melee weapons that provide the same functionality. Melee weapon connoisseurs will appreciate the challenge and the change to wield something unique on the battlefield. In addition, the Trench Raider Elite Class will have its own unique Raider Club primary melee weapon. New game mode - Frontlines This is a 32 player mode that is a tug-of-war with the front line moving in both directions. We see it as having a fluid transition from classic Battlefield modes, Conquest into Rush, and vice versa. Both teams fight for one flag at a time and when this objective is captured the action moves on to the next. Capture the enemy’s HQ control point and the game turns into a Rush-style section where telegraph posts need to be attacked or defended. New Battlepack features We are introducing a new French themed style of weapon skins for the new weapons. It comes in the same rarity as the weapon skins for the standard weapons; Special, Distinguished and Legendary. We are also adding 3 new melee weapon puzzles: Saber Billhook Kukri Party Leader feature Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it. Scrap Exchange In short, the Scrap Exchange will let the player exchange their Scraps for Battlepack items. The Scrap Exchange will offer a few selected items available every Battlepack revision, with various rarities and Scrap prices. These items will rotate together with Battlepack Revisions, so the offers are time limited. Game Improvements Source: https://www.battlefield.com/en-au/news/update-notes/bf1-they-shall-not-pass-update
  2. Battlefield.com/news/update-notes

    No better way to stay warm than with some hot, new updates We’re happy to share with you some of the features we’ve been working on the last couple of months. In the Battlefield 1 Winter Update we’re bringing back the ever-popular ribbons from previous Battlefield titles. We’ve also heard your request to up Class Rank caps from 10. The new max Class Rank is now 50. Oh, and there will be unlockables on the way to maxing your Class Rank. There are plenty of other new features and improvements, both big and small, in the Battlefield 1 Winter Update. We look forward to seeing you on the Battlefield! MAJOR UPDATE: RIBBONS You will now be able to collect Ribbons as you play. There are 20 different Ribbons to collect, and each time you get a Ribbon you also receive 300XP. The Ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other Ribbons you’d like us to add, we’re always listening! This is just the beginning. MAJOR UPDATE: ELITE CODICES It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per applicable weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25,000 bonus XP. Not bad when you’re chasing those new Class Ranks. MAJOR UPDATE: CLASS MAX RANKS We were impressed by how fast players reached Rank 10 in each primary Class. The new max Class Rank will now be 50. Let’s see how fast you reach max! When you hit 50, you will be granted some extra nice Class flair in the kill card to taunt your fallen foes. There will also be Dog Tags that you can unlock as you progress towards max Class Rank 50. MAJOR UPDATE: SERVERS With the Winter Update we’re releasing some highly anticipated rent-a-server features. RSP admins will now be able to kick players from their server using the in-game UI, or swing a mighty ban hammer if someone is misbehaving. RSP admins will now also have prioritised access to their server. On top of this, we’ve added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server’s map rotation. This is done during the end of round screen, so no extra time between rounds has been added. Game Improvements Source: https://www.battlefield.com/en-au/news/update-notes/winter-update
  3. Battlefield.com/news/update-notes

    Battlefield 1 May Update Notes Welcome to the first of the monthly updates! We’ve focused on feedback from the community regarding gameplay, weapons, tweaks, balances, and adjustments to Operations. We hope you enjoy this update and we definitely want your feedback on the official Battlefield Forums once you’ve had some time to test out the fixes, features, and tweaks. Jojje “Indigowd” Dalunde and Andrew Gulotta OPERATIONS We’ve received a lot of feedback from gamers regarding matchmaking into Operations servers, and we’ve made some adjustments – the first of many – to help mitigate getting matched to an empty server. With this change, a completed match of Operations will loop back to the same Operation rather than exiting the mode. However, you’ll be on the opposite side of the battlefield. For example, if you started as the French Army in the first Operation, you’ll be on the German side when it loops back after the “End of Operation” screen. By remaining on the same server with other players, instead of returning to the globe screen, we believe this will reduce the occurrence of being matched into an empty server. In the coming updates, we plan to continue to expand this feature to cycle through a complete Operation playlist. PREMIUM FRIENDS We’ve tested Premium Friends twice in the last couple of months, and we’re bringing it back again. It will be active as we lead up to EA PLAY. MAP & MODES VEHICLES Changes to Fighter plane variants: Changes to FT Packages WEAPONS & GADGETS Changes to bayonet charge: o Activated aiming speed modifier during prepare state as well as charge state. This means a player can rotate a maximum of 50 degrees during the prepare state. Also added an input modifier disabling strafe while charging. o Adding subtle boost to third person footsteps when bayonet charging to increase threat awareness. Boosted volume of Enemy VO for Bayonet Charge when close to player. o Slightly reduced maximum turn rate while charging. o Removed damage reduction while in charge. Weapons will now hit charging players for normal damage. Fixed bug where Bipod Audio could persist when switching to secondary weapon. Tweaked criteria for cross-class medal to require single shot rifles. Added UI for grenade resupply. Reduced the occluder size for the scope glint from 0.25m to 0.15m to hide it behind walls better. GAMEPLAY Added a camera shake advanced gameplay option to adjust the amount of camera shake caused by explosions, etc. Added missing spotting animation when spotting a downed allied soldier as a medic with the Medical Syringe. Automatically show low on ammo icons on friendly soldiers. CONTROLS Players using controllers can now do custom button/stick mappings. Fixed “Select Operation” button not properly appearing when using the joypad or on console. UI Moved ping widget to be below the kill log. Fixed an issue in the squad select screen where no squad would be automatically selected for player not part of a squad. The first squad in the list will now be selected by default. Also added support on PC for pressing the space bar to join/leave a squad. Fixed issue with the flag icons and world icons ghosting when going in and out of the customize screen from the deploy screen. Added ability to disable UGC NETCODE Implemented per region threshold settings for server side hit detection: 160ms for US + Europe, 200ms elsewhere. Fixed server side hit registration interpolation. Leading shot only necessary by the margin above the threshold, e.g. For US @ 180ms ping, you have to lead by 20ms. Fixed latency display for server which is also responsible for decision if to perform client or server side hit registration. Fixed input offsets for server side hit registration to match client side. Fixed wrong hit indicator display when dying. Source: https://www.battlefield.com/en-au/news/update-notes/may-update
  4. Battlefield.com/news/update-notes

    Battlefield 1 PRISE DE TAHURE Update Notes Welcome to the Prise de Tahure Update – our third monthly update and second additional map release for Battlefield 1 They Shall Not Pass. We’ve also brought out Premium Trials, made some changes to the UI, added features to the Rental Server Program, and added various tweaks and fixes to enhance gameplay. Let’s dive into the details of the Prise de Tahure Update. Jojje “Indigowd” Dalunde Prise de Tahure Prise de Tahure is our second night map and the final map for Battlefield 1 They Shall Not Pass. French raiders and German stormtroopers clash in an urban trench setting as the nights grow colder in the Champagne-Ardennes region. The frontline trench networks cut right through several villages facing obliteration from the constant skirmishing between German and French troops. This content will be available for Battlefield 1 Premium Pass owners and owners of the They Shall Not Pass expansion pack. Non-Battlefield 1 Premium Pass owners will be able to access the content via Premium Friends or Premium Trials. PREMIUM TRIALS With this update, we’ve introduced Premium Trials. Premium Trials are timed events that allow non-Battlefield 1 Premium Pass owners to experience the maps of our fully released expansion packs before they buy. Sounds similar to Premium Friends, right? It’s the same feature, but without the need to party up with a Premium Pass owner. Earning XP, spawning in vehicles released in the expansion, and progression/unlocks will be restricted to Premium Pass owners. MAPS & MODES Soissons: Adjusted Flag D capture area in Frontlines to improve map balance. Nivelle Nights: Fixed a bug where the Out of Bounds grayscale screen-effect would sometimes fail to enable. Nivelle Nights: Fixed an issue where field kits in sector five in a Rush game could be used before the sector was active. Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area. OTHER FIXES Updated the Map Voting system to exclude the previous map (as well as the current map) from the random selection pool to prevent the possible A-B-A-B map play pattern. Game will now cancel matchmaking whenever backing out of the Operations globe screen. This to prevent a lingering blur state of the globe. Synchronized damage taken effect to the actual shooter networked state. Previously it lead to out of sync effects where the shooter was not yet visible. Fixed a rare client crash that could occur when a player joined late and a player just dropped/picked up a weapon. Fixed a disconnect issue that could occur when loading a map. Implemented a lenient latency setting where players are not penalized for having a higher ping. PREMIUM Premium Friends - Non-Premium players' score will show score throughout match on all Scoreboards and End-of-Round screens. RSP Added setting for round time limit multiplier. Added setting for Unlimited Magazines. Countdown no longer stops if players leave between pre-round and game session. Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically. UI Fixed issue where the "Player-Created Content" option was grayed-out, unusable, and set to "Hide" after booting the title without a network connection. Fixed the wrong transport driver chase camera caption in the controls UI. The networking issues icons will not show up in Spectator Mode anymore. Source : https://www.battlefield.com/news/update-notes/prise-de-tahure-update
  5. Battlefield™ 1 Spring Update Notes Hello Everyone, Being a successful Battlefield player is all about playing the objective and working together as a team. With the Spring Update, we want to further push the team aspect of Battlefield and make teamwork an even bigger part of the experience – with the introduction of Platoons as this update’s central feature.In this update, we are also releasing some much asked for server administration settings – yes, we heard you! More on that below. We hope you will like the new features, bug fixes, and balance tweaks. See you on the Battlefield! Jojje “Indigow(n)d” Dalunde Jesper “TheBikingViking” Nielsen Platoons Get ready to team up. Today we are introducing the first wave of Platoons features for Battlefield 1. It’s something a lot of you have been asking for, and that we are very happy to finally release. Our focus in this initial release is to add some of the core and most essential Platoons features, such as the Platoon Tag, while building a robust system that we can continue to expand and improve going forward. Below is an overview of what’s available in this initial release: Create & Manage - Any player can create a Platoon; you are however limited to one General role, the highest rank and the rank a Platoon creator starts with, at any one time. When creating a Platoon, you can add the following info: Name - This is required and must be 3-24 characters. Names are not exclusive. Tag - This is required and consists of 1-4 alpha-numerical characters. Tags are not exclusive. Description - This is optional and can be up to 256 characters long. Use this to describe your Platoon however you see fit. Emblem - You can choose an emblem for the Platoon from your own personal Emblem gallery. The emblem is then “copied” to the Platoon, meaning that if you later update your own emblem, it’s not automatically reflected in the Platoon emblem. Access Type - This selection defines how other players can and cannot join your Platoon: Open - Anyone can join the Platoon instantly. Apply-to-Join - Anyone can apply; Platoon members with permissions can accept or reject applications. Closed - No one can join the Platoon while in this state. It’s always possible to change any of these values or settings at any time, as long as the Platoon member has permission to modify it. General - This is the highest Platoon rank and there can only be one General in the Platoon at any one time. The creator will initially get this rank, but can transfer it to someone else (which must be done if you want to leave the Platoon). The General has access to everything, including the option to change name, tag, and even disband the Platoon. Colonel - Colonel is the second-highest rank and has access to most Platoon management tools, such as editing the description, emblem, and the access type. This means they can step in for the General most of the time. Lieutenant - The Lieutenant is the lowest level rank with management permissions. Mainly their ability is to accept or reject Platoon applications, if the Platoon is set to “Apply-to-Join”, as well as link their Rented Servers to the Platoon. Private - Private is the initial rank any new member gets in the Platoon. This rank doesn’t give you access to anything, besides the fact that you are now a member of the Platoon and can represent it and join other members playing. As a rule of thumb, you can always promote someone else to one rank lower than your own, and demote or kick members that are one rank or lower than your own. Rank permissions also always stack, so if you’re promoted you can know for certain that you have the same access as before – and more. Find & Join - Platoons is all about playing together. In the “Find Platoon” section, you will sometimes get a list of recommended Platoons to join, which is currently based on other Platoons that your friends are representing. Once you’ve found a Platoon, its access type will determine how easy it is for you to join. Maybe you can simply join it right away, or you must apply. If you’re unlucky it’s closed, and that’s that. Representing and Playing with Your Platoon - For many players, representing your Platoon is what it’s all about and we have tried to make this process easy, smooth, and awesome with the new system. First, you can always only represent one Platoon at any given time, and you can also choose not to represent any. You will retain your membership and rank in the Platoon; it’s basically just something you toggle. When you represent a Platoon, its tag will automatically be displayed in front of your name and its emblem will automatically be displayed wherever your emblem is usually displayed. This essentially “overrides” your equipped emblem; when you represent a Platoon, we want you to really represent it. Besides having the tag and emblem, if you fill up a squad with other players that represent the same Platoon, the squad will automatically be renamed to the Platoon’s name. Furthermore, if your represented Platoon contributed the most to a Flag Capture (with at least two members present), a pennant carrying your Platoon emblem will be shown on the flag pole. More bragging rights for you. We currently employ limitations of 100 members per Platoon – if your group is more than 100 people, we suggest you create more Platoons with the same name, tag, emblem and description – and you can at max be a member of 10 Platoons. This includes pending applications; if you are a member of 8 Platoons and have 2 Platoons with pending applications to join, you will not be able to join or apply for any other Platoon unless you leave a Platoon or cancel an application. Increasing these limits are something we will consider going forward. One of our primary focus areas has also been to more easily facilitate playing together in groups, so we’ve added the ability to always see where your Platoon is playing and join them. New Features Medic Revive Intent If you’ve ever played as a Medic, dashing through hailstorms of bullets and explosions disregarding your own safety to get to a fallen team mate, only to have them “skip” at the very last second, you know how frustrating it can be. You can now “spot” the dead player to indicate that you are on your way to them. The player will see your name blinking in the death screen and show as “incoming medic”. The medic will also shout that he is coming. If they decide to skip anyway, they didn’t deserve to be saved in the first place. New Features Server Administration This is one of the areas where we are getting a lot of feedback, so it feels great to be able to finally release some new features to the community: Server admins can now add other players to a list to give them admin rights to the server. A server can now be set to need lower numbers before pre-round ends (from 20 to 6). We are also adding the ability to use password protected servers. Just as with the other parts of the game, server administration functionality is something we will continuously improve over time. This is the beginning. Please keep giving us feedback on what to improve next. Weapons Maps & Modes Weapons & Gadgets Vehicles Controls UI Netcode Other Source: https://www.battlefield.com/news/update-notes/spring-update?utm_campaign=bf1_hd_ww_ic_soco_twt_bf1-spring-update-notes-04272017-fb&utm_source=twitter&utm_medium=social&cid=31351&ts=1493359561733&sf53975127=1
  6. Battlefield 1 Updates

    Battlefield 1 Live Service Update 06-29-2017 Notes Battlefield 1 Live Service Update 08-16-2017 Battlefield 1 Update 08-21-2017
  7. Tom Clancy's Rainbow Six Siege: Patch Notes

    In Operation Blood Orchid, two Special Duties Unit Operators join Team Rainbow to raid Theme Park. This third season will showcase a reworking of the Operators and maps following an optimization of our data, namely a rework of textures, polished dynamic and static lighting, richer sky domes, new customization, and much more. The Health program General tweaks & improvements Main bug fixes
  8. Tom Clancy's Rainbow Six Siege: Blood Orchid

    Operation Blood Orchid - Operator: Lesion (傷害) Operation Blood Orchid - Operator: Ying (螢)
  9. Age of Empires IV

    Learn more: http://wndw.ms/0QSUbC
  10. Tom Clancy's Rainbow Six Siege: Patch Notes

    Operation Health - Update 2.2.2 - Patch Notes The 2.2.2 patch is arriving on all platforms on August 9th, 2017. This is a very important patch as we will be deploying the foundation for many upcoming improvements to the game in Season 3, alongside some key bug fixes. Operation Health will be concluding with the Season 3 Title Update, and we have a lot of exciting changes coming up.
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