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  1. 4 points
    well I had my first game of bf1 last night . pretty good fun ! I had 2 rounds & started off with a ping of 45 in the first round but by round 2 it was 999 so had to give up but was fun while it lasted
  2. 4 points
    I didn't mean to hijack your thread @[TdS] Ubie, but here's the last few. It lives!! Still need to paint the fan cover, plus a few covers for the motherboard and I'm thinking of doing black slot covers (what are they called?). Since purchasing the Hue+ I found out they do a white one, so if anyone is interested in buying a Hue+ let me know, as I'd really like to get a white one.
  3. 3 points
    Guys I've been busy with work for the last few weeks so only now getting on top of things. I intend to conduct a full cleanup next Friday 28th October. With over 50 bases on the server and some players having large vehicle collections we are having a few minor issues. Please Can I ask all players to sell/get rid of all unwanted vehicles or store them in a virtual garage. You only need one Garage per plot pole and as long as players are named on the pole you can all have access to your own vehicles from the same physical garage. Secondly we seem to have seen a rise in players leaving vehicles at traders inside the safe zones. I will delete/move as required from now on. That's both circles not just the inner one. All the best Pony
  4. 3 points
  5. 3 points
    SUP LADS. I've had a chat with Jim before and a little bit of talking with Pony on the PvE server. Just thought I'd drop by and say Hi, so HI!!! Umm I'll jump into your Teamspeak when there is issues otherwise I can be on my discord! Cheers boiz/gurlz/anything else! The Parked Bus
  6. 3 points
    Yes we had some good times on our servers. A huge thanks to Jim for the long hours in getting the servers going with all the scripts and fixing issues super quick, without him we would of never become number one in Australia. For me one of the best things i got out of our arma 2 servers was Jim , great bloke and someone i call my friend , thanks mate
  7. 3 points
  8. 3 points
    We have setup a Discord server for members and friends to utilize. We are pretty excited about some of the features we can offer for those who wish to use it! If you are not aware of Discord, it is an All-in-one voice and text chat for gamers that's free, secure, and works on both your desktop and phone. If you would like more information and download links you can find them here. For [TdS] members who wish to use this service, you MUST link your forum account with Discord to receive permissions for the server. To join or invite friends to our server its as simple as going to http://discord.tdsclan.com.au OR http://tdsclan.com.au/discord which will send you straight to our Discord server. Once there they will need to be granted permissions by an admin unless they are a member of our forums, then they can link their accounts and receive their permissions immediately without the need to wait for an admin. Instructions for linking Forum & Discord accounts can be found here. Forum Integration Along with the Forum/Discord account integration, new topics in relative forums are posted to the relative text channel in Discord, which along with helping keep people up to date with whats going on in the forums, we also hope it will increase forum activity. Channels Currently we have a number of Text & Voice channels setup, we are open to suggestions just let us know! Hopefully in future development of Discord we will have better control of how the channels are organized. Text channels are moderated for language, consider this a warning! All BOT commands are only executed in the #bot-commands channel. MusicBot (Only available for [TdS] members) We are running FredBoat to offer music streaming. To view MusicBot commands can be found HERE. Only available to [TdS] Members Can only be used in Music Room * More to come
  9. 2 points
    Dealt with, unfortunately we have a player who either doesn't understand or more likely doesn't care for the rules. its not the first time I've had to deal with something from him and had hoped he wasn't coming back
  10. 2 points
    Apologies, thought I'd already replied to this but it seems I never submitted it. Old Age On the face of it KBS sounds great however I'm not sure it would work with our current player group. Most players tend to be online at weekends with an hour here and an hour there during the week. If we spend all weekend with PvP then effectively we would become a PvP server. We have a high turn over of players currently which isn't helping either, in short its too easy to come on, get set up with a base and decent vehicles, play for a day or so, get bored and then never come back. There are anywhere from 30-50 bases on the server at any given time and at most a dozen regulars who's gaming time varies and rarely on together. Due to the current setup, i.e. 10 mill on start-up and the low trader prices for high end mil vehicles and equipment I believe we've effectively created a PvP environment on a PVE server and we need to change that. Jim has mail from myself about certain changes I'd like but its finding the time to implement them as he's very busy in the RW at the moment. I do like the PVP area idea from Loki. I've always like the Skalisty Super base Script which spawns a large mission every server restart on the Island, it encourages players to work together but it could be easily turned into a PVP environment either permanently or for an event and because its on the Island its easy to police from an Admin point of view. We are a very popular PvE server and I believe one of the best scripted but we can always improve, lets keep this thread going with more input for ideas. Pony
  11. 2 points
    Just throwing my 2¢ in on this one. Although a good idea, we didn't see a lot of users on a steady basis on the PVP servers which led to their eventual and understandable closing. If we were to implement this, would we not isolate those weekend gamers who want to play PVE only and are only available on weekends and they will end up not to not wanting to play the server at all or less then they do/can already? I've been playing on the PVE server for a while now and mainly play on weekends as my work carries into the night most weekdays. The PVE element is what I enjoy playing, taking that away for the bulk of the time I have free would limit how often I log in to the server, I'm sure they may be some others with me on this one. What would be cool is to have a separate area for PVP only. Anything lost in there is fair game, if you want to roam the specified area (a walled off city perhaps) then it shouldn't matter what gear you loose or vics taken because its your choice to enter the area. Also remove the humanity minus effect if possible...anyone who PVPs outside this zone can be banned anyway. I'm all for a monthly event or something similar but every weekend may do more damage then good to the existing players. Michael
  12. 2 points
  13. 2 points
    Hey KBS & welcome to our forums, We take all feedback on-board and will discuss your idea with the leaders, members and players to see if its something we would like to give a go. Personally, I do not play the game, but am sure we will get some more discussion happening about this. Cheers neg
  14. 2 points
  15. 2 points
    Hi Guys, (Just a quick note, I didn't include some platforms the trader offers as their price is apt or the item isn't of any real use and/or didn't need a price change) I assembled a list of suggested PVE pricing on prices from the Hero dealers on Heli's and Mech Armor. The prices take into account the armor value and for some platforms the power of the equipped weapons. The weakness in any armoured chopper or mech platform versus AI is the platforms armour value. Fixed or mobile 50 cal break down armour quickly thus lower armoured helis or mech suffer. More so weaponized mech as they also face the risk of AI willing to deploy anti-armour rockets. The barrier to buy is the 5K humanity, so it will prevent PVP idiots, but also somewhat reward time spent on the server. Armed Helicoptors Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price AH6J_DZE AH6J_EP1_DZE 25 M134 2 Mil 600K 100K 60K AH6J AH6J_EP1 25 Hydra, M134 1 Mil 500K 160K 90K Mi24D Mi24P Mi24V Mi24_D Mi24_P Mi24_V 33 ea Mixed across variants 2.5 Mil 1.25Mil 1.75 Mil 1 Mil Wildcat AH11 AW159_Lynx_BAF 60 CRV7 Missiles 3.5Mill 1.25Mil 1.25 Mill 750K Ka60 (M32) Ka60_GL-PMC 60 S-5 M32 1.3 Mil 700K NoChange NoChange Merlin HC3 BAF_Merlin_HC3_D (same as Air Trader) 60 Flares 1.0 Mil 500K 200K 125K MH-60S AL MH-60S_DZE 35 2xM240 1.0 Mill 500K 600K 350K Mi-8MTV-3 Mi17_rockets_RU 25 S5,Flares,PKTx2,PKT 2.5Mil 1.25 Mil 700K 400K Mi171Sh Mi171Sh_rockets_CZ_EP1 25 S5,Flares,PKTx2 2.5 Mil 1.25Mil 650K 425K UH-13B Pook_H13_transport_INS 25 Smokes, Grenade x2,M60 100K 50K 75K 60K AH13H Pook_13_gunship 25 Grenade, M60 180K 90K 65K 45K Mechanised Armour Mechanised Armor. The same largely applies. Armor verses AI is countered by the AI shoulder RPG18 and M136, the Javelin is the real danger on missions. AI are slow but deliberate with mech armour counter measures. Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price HMMWV SOV AL HMMWV_M998A2_SOV_DES_EP1_DZE 40 Mk19 Gren Launcher, M240 100K 50K 80K 50K Humvee M2 HMMWV_M2_DZ 40 M2 216K 108K 125K 80K Military Offroad Special AL LandRover_Special_CZ_EP1_DZE 30 AGS-30, PKT 100K 50K 90K 60K Military Offroad (M2) AL LandRover_MG_TK_EP1_DZE 30 M2 Machinegun 100K 50K 60K 50K BTR-90 BTR-90 150 2A42,PKT,9M113,AGs17 6Mil 3Mil 2.5Mil 1.75Mil BTR-90 (HQ) BTR-90_HQ 150 Smokes, PKT 3Mil 1.5M 1Mil 700K Vodnik (2xPK) AL GAZ_Vodnik_DZE 85 PKTx2 200K 100K 125K 80K LAV25 (HQ) LAV25_HQ 150 Smokes, M240 3Mil 1.5M 1.75Mil 1.5Mil LAV25 LAV25 150 M242, M240 6Mil 3Mill 2 Mil 1.75Mil BMP2 BMP2_CDF 250 2A42,PKT,9M113 12Mil 6Mill 2.8Mil 2Mil BMP3 BMP3 300 2A72, 2A70, PKT, 9M117 15 Mil 7.5Mil 3.5Mil 2.25Mil Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price T-90 T90 800 2A46M Canon, 9M119M Rocket, PKT 25Mil 10Mil 7.5 Mil 6 Mill T-72 T72_CDF 690 D-81, PKT 20Mil 9Mil 6Mil 4.5Mil T-34 T34_TK_GUE_EP1 300 ZiS-S-53, DS 15Mil 7.5Mil 3.5Mil 2.25Mil M2A2 Bradley IFV M2A2_EP1 300 M242, M240, M220 Tow 18Mil 7Mil 3.5Mil 2.25Mil M2A3 ERA Bradley IFV M2A3_EP1 400 M242, M240, M220 Tow 21Mil 8Mil 3.8Mil 2.75Mil M6 Linebacker M6_EP1 300 M242, M240, FIM-92F Stinger 18Mil 7Mil 3.5Mil 2.75Mil FV510 Warrior 2 BAF_FV510_W 850 CTWS, L94A1 Chain 18Mil 7Mil 7.5Mil 6Mil M1A1 M1A1_US_DES_EP1 850 M256, M240 22.5 Mil 10Mil 7.5Mil 6Mil M1A2 Tusk M1A2_US_TUSK_MG_EP1 900 M256, M240 25 Mil 12Mil 7.75Mil 6Mil HMMWV Avenger HMMWV_Avenger_DES_EP1 150 FIM92 Stinger, M3P 2Mil 1Mil 250K 150K AAVP7A1 AAV 210 Mk19, M2, Smoke 18Mil 9Mil 750K 550K Jackal 2 MWMIK (GMG) BAF_Jackal2_GMG_W 30 Machine Gun? Not listed – Very low armour 1Mil 500K 150K 130K Jackal 2 MWMIK (HMG) BAF_Jackal2_L2A1_W 30 Grenade?? Not listed – Very low armour 1Mil 500K 110K 100K Stryker MGS M1128_MGS_EP1 150 M68, M2, Smokes 15 Mil 5Mil 1.25Mil 950K Stryker MC M1129_MC_EP1 160 M120 – Mortar. 15 Mil 5Mil 1.00MIl 950K BRDM-2 BRDM2_CDF + BRDM2_GUE + BRDM2_INS 120 KPVT, PKT 4 Mil 2Mil 950K 700K SUV Armored ArmoredSUV_PMC_DZE 80 M134 Chain Gun 1 Mill 350K 500K 400K
  16. 2 points
    Hi everyone. I'm an old friend of Ubie's. I used to play on his Epidemic server a few years ago and I stalked him here because he never talks on Steam. As one of his admins I got to spend a lot of time in the air and made a few videos, so here's some of that... L-39: F.O.D. Driving The Mozzie Server Event: Checkpoint Race Server Event: Checkpoint Race Extras (The After Party) I havn't played ArmA for over a year now, but looking forward to joining back in with a group of like-minded folk. No doubt I'll see some of you about.
  17. 2 points
    Early Access - September Update 12 SEPTEMBER Players, As we noted in our previous dev blog, we have changed our patch and update schedule to increase the amount of time we spend on testing and fixing new features before we deploy them. This week, we will push out an update to the Test servers that will be available for download on Tuesday evening KST (Tuesday morning CEST, Tuesday early morning PDT) and will include some new features, bug fixes, and improvements. Before we dive into the patch notes, we would like to address few important topics. Vaulting – Update on progress We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting. Idle players earning BPs We have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward. Adding FPP servers We have recently added first-person only servers for DUO on OCE servers. For SOLO and SQUAD, we will continue to monitor player data in the region and determine when we can add another game mode. After looking into data and adding FPP to OCE servers, we have also found that the number of FPP players in South America and Southeast Asia has increased recently. We will continue to monitor data and provide an update as soon as conclusive results can be reported. We would definitely like to provide a better FPP experience to players in SA and SEA servers. However, we must look into this with more detail to ensure that adding another game mode does not hurt the user experience for the player base as a whole. The entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017, and we hope to share more details about the official launch later this month. While we would like to provide updates as soon as we can, we want to take some time to finalize all the details and give you the full picture. Test servers: This week, test servers will be up for at least 2 days o KST: Tuesday evening o CEST: Tuesday morning o PDT: Tuesday early morning o Live server update: Later this week – TBD Below are the patch notes for this week's update. Client Optimization Optimized shadows Improved performance on low-end PCs by optimizing buildings Optimized client and server performance when there are multiple vehicles in a close vicinity Optimized UI World Added Foggy weather o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers Enhanced graphics of the sky in pre-existing weather effects Added a new town, East of Stalber UI/UX Added new Option to change Cross-hair color Added new Double Tap feature in control options for leaning (Default keys set to Q and E) Added new option to improve the visual effect of going from free look back to character's line of sight Added new key binds when using Consumables Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc) Added new key bind to mark your current position on the map (Default key set to Insert) Added a new key bind to center the map around the character's current position (Default key set to Space) Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-") Added a new feature to reset the zeroing distance using Mouse wheel click Adjusted the position of the Report window Added a new feature in Settings, called “Inventory screen character render” to turn off character rendering in Inventory screen to improve performance. New Item Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop Gameplay Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time Adjusted the balance of several weapons: o Increased the Crossbow reload speed by 35% o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again Adjusted the collision damage of Motorcycles Actions Recoil animations are updated for all weapons Adjusted animations and balance of throwables o Decreased fuse time of the Flash Grenade to 2.5 seconds o Increased the lethal and injury ranges of the Frag Grenade o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables o Cooking of grenades is now manual (Default key set to R) o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click) o The movement speed of a character affects the trajectory of throwables Improved leaning animation; leaning on the left side to expose less of the body Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically You may change your stance while reloading without cancelling the reload Sounds Added new sounds when using Consumables Adjusted the audible ranges of reloading and window breaking Added a new sound for collisions between vehicles and characters Added new sound for the animation of removing the grenade safety pin Bug Fixes Characters that fall or glitch underneath the map will now be reset to the ground automatically Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting Fixed a bug resulting in clients freezing when changing controls in the options Corrected the descriptions of certain weapon attachments Fixed animation bugs of other characters after reconnecting to a game Fixed several bugs related to the Spectator mode Fixed a bug of the breath gauge appearing at zero at the start of the game Reloading will now cancel if a character loots an item with Right Click during reload Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking You may no longer set different features on a single key bind in the Options Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon Others Revised the BP methodology to prevent BP farming and idle users from gaining BP Added FPP Leaderboard for all regions with FPP NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)
  18. 2 points
    An image has been released of how the fog effect is going to look.
  19. 2 points
    I'm up for this without a doubt. Tbone I was the same, playing with people heightened the experience.
  20. 2 points
    Got it all working, removed all the folders in the Steam directory, downloaded DayZ Launcher, copied all folders into DayZ Launcher folders and then ran the game without any issues. Thanks dude
  21. 2 points
    Battlefield™ 1 They Shall Not Pass Update Notes Welcome to the first of four themed digital expansion packs for Battlefield 1. With "They Shall Not Pass" we are introducing one of the most notable forces of World War 1: The French in their ferocious defense of their country. It will bring a diverse gameplay experience with close quarter infantry skirmishes underground alongside large scale vehicular warfare amongst rolling hills in the French countryside. The expansion pack and update contains: 4 new maps with big contrasts 2 new immersive Operations The French Army 1 New elite class - The Trench Raider 1 new Assault Tank 1 new Behemoth - The super-sized tank “Char 2C” 6 new unlockable Primary weapons 4 new melee weapons 1 new game mode - Frontlines A new type of skins in Battlepacks New melee puzzles in Battlepacks Play as party improvements – Party Leader Note: The Battlefield 1 They Shall Not Pass update is a required download for all Battlefield 1 players. This has several benefits, including that players who don’t yet own the expansion will be able to watch Battlefield 1 They Shall Not Pass matches through Spectator Mode. New Maps Verdun Heights Enter an intense infantry-only map capturing the action of the opening barrage of the Battle of Verdun which created massive forest fires with players having to fight for domination. It is an uphill battle towards the massive fortresses of Verdun. The artillery never stops, prepare to enter hell! New Maps Fort De Vaux This is an intense infantry-only map capturing the action outside and inside of Fort de Vaux. This was the first big engagement inside a fort during World War 1 and takes place in the dark underworld of Fort de Vaux. There is a maze of dark galleries and wet stone corridors where French and German soldiers fight ferociously with grenades, guns, bayonets and flamethrowers. New Maps Soissons Here you will see players take part in one of the biggest tank assaults of World War 1 with the French 10th army moving to take back Soissons using their powerful St. Chamond tanks. It takes place in the early hours of a hot summer day with planes, tanks and infantry clashing in the beautiful French countryside. Only the thunderstorm is louder than the war. New Maps Rupture This map sees a maze of dead tank wrecks providing a fertile ground for ambushes. This leads to a dire need from the French army to capture key bridges across the Aisne river and in to battlefields where poppies grow over rusty wrecks from previous tank battles. As the sun sets over Fontenoy, the battle wakes up. New Operations Devil's Anvil Engage in this infantry focused Operation taking place on Verdun Heights and Fort De Vaux. Fight your way up the fiery inferno and progress down underground to secure the victory. Make sure you let the Trench Raider lead the way and strike fear in your opponent’s hearts as he gets up close and personal with his raider club. New Operations Beyond the Marne Start your engines. In Beyond the Marne players will engage in vehicular warfare across the Soissons and Rupture maps. Use the size of these maps to take control over the battlefield and wreak havoc on your opponents with the new Char 2C super-sized tank Behemoth as the sound of its menacing engines approaches the battle. The French Army Hardened and fearless, the French Army joins the fight in Battlefield 1 They Shall Not Pass. Don the faction’s characteristic blue uniform, and participate in the brutal defense of your homeland. The French Army has the classic Battlefield classes of Assault, Support, Medic and Scout. In addition to the Tanker, Pilot and Cavalry Vehicle Kits and the Sentry, Tank Hunter and Flame Trooper Elite Classes. There is also the new Trench Raider Elite Class. The Trench Raider Like our other Elite Classes, the Trench Raider, is a pick-up kit available being introduced in Battlefield 1 They Shall Not Pass. It is inspired by the heavily armored French Grenadiers with its body armor providing increased resistance to incoming damage. The Trench Raider Elite Class has melee as a primary weapon, several types of grenades and a sidearm for non-close combat engagement. The Assault tank - St Chammond The brand new St Chammond tank introduces a new class of tanks into the land vehicle mix – the Assault Tank. It is a fast, long & low profile tank featuring multiple machinegun positions in addition to the powerful 75mm main gun. This new tank comes with 3 new packages: Field Assault, Gas Assault & Standoff Assault. Each package introduces a brand new feature to vehicle gameplay. First, the Field Assault package introduces the Pigeon Carrier Artillery. Echoing BF1’s campaign, the driver can release a pigeon that will call friendly artillery to your position. A dangerous move that can be used to your advantage in desperate situations. The Gas Assault package is equipped with a unique delayed fuse high explosive shell in addition to both close- and long-range gas abilities. Finally, the Standoff Assault package introduces the Spotting Searchlight that will spot ranged targets for its crew and friendly forces nearby. The Searchlight will also temporarily blind nearby enemy soldiers. The Behemoth - Char 2C Spawn into the Char 2C tank and control an epic new behemoth. This super-heavy beast may turn the tide of the entire battle. This powerful behemoth is an extreme threat to enemy vehicles, as it will destroy any armored vehicle in 2 or 3 hits! As an infantry you are somewhat safer unless you are in range of its 3 machinegun positions or the powerful rear-mounted auto cannon. Agility is one thing this behemoth lacks and clever enemies will stay in its blind spots. The front and the rear cannons have limited traverse; however, their operator have unique viewports through a rotating metal slit canopy that give them a very clear view of the battlefield. New Weapons All the new weapons in They Shall Not Pass can be acquired via the new Weapon Assignments, 12 in total. An Assignment consists of one or two tasks that can be done independently. The tasks usually highlight a team play action (such as reviving) and a weapon that has not been highlighted enough in the past (such as the slug shotgun for example). Ribeyrolles SMG RSC 1917 Single Action Rifle Factory Optical Chauchat LMG Low Weight Telescopic Lebel Model 1886 Bolt Action Rifle Infantry Sniper Sjögren Inertial Shotgun Cogwheel Club Melee Weapon Nail Knife Melee Weapon Trench Fleur Melee Weapon Mle 1903 Extended Tanker Carbine New Melee Weapons Cogwheel Club Nail Knife Trench Fleur The Assignments for these are intentionally more difficult as the new weapons awarded are variants of existing melee weapons that provide the same functionality. Melee weapon connoisseurs will appreciate the challenge and the change to wield something unique on the battlefield. In addition, the Trench Raider Elite Class will have its own unique Raider Club primary melee weapon. New game mode - Frontlines This is a 32 player mode that is a tug-of-war with the front line moving in both directions. We see it as having a fluid transition from classic Battlefield modes, Conquest into Rush, and vice versa. Both teams fight for one flag at a time and when this objective is captured the action moves on to the next. Capture the enemy’s HQ control point and the game turns into a Rush-style section where telegraph posts need to be attacked or defended. New Battlepack features We are introducing a new French themed style of weapon skins for the new weapons. It comes in the same rarity as the weapon skins for the standard weapons; Special, Distinguished and Legendary. We are also adding 3 new melee weapon puzzles: Saber Billhook Kukri Party Leader feature Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it. Scrap Exchange In short, the Scrap Exchange will let the player exchange their Scraps for Battlepack items. The Scrap Exchange will offer a few selected items available every Battlepack revision, with various rarities and Scrap prices. These items will rotate together with Battlepack Revisions, so the offers are time limited. Game Improvements Source: https://www.battlefield.com/en-au/news/update-notes/bf1-they-shall-not-pass-update
  22. 2 points
    Hey guys just an update the PvE Overpoch server is now live and unlocked the ip and port are 45.121.211.147 : 2392. I use launch parameters "-mod=@DayzOverwatch;@DayZ_Epoch" in dayz launcher or you can launch through steam with the same parameters. Any issues or suggestions with the server let zombie,neg or myself know and we will try to get them fixed or implemented ASAP. hope you guys like :-)
  23. 2 points
    As much as i loved the original Call of Duty and would like to go back towards that. At this point i kind of feel like if i did buy into it i would just be supporting a shitty business model and a franchise that has long been past it's use by date. I might go in for this, but it will take some convincing haha.
  24. 2 points
    Too right mate. All that stuff Skippy said about him isn't true at all, he's a top bloke!
  25. 2 points
    Was a good run boys! Have a lot of memories from the servers but unfortunately, nothing lasts forever.
  26. 2 points
  27. 2 points
    I would like to inform all that I will not be online @TeamDedicatedSoldiers as regular as I have been previously, with time and space, regular play time on the DayZ server and in teamspeak, grudges have not been forgotten. I have enjoyed the extensive amount of gun fights @TdS and have made this decision with careful consideration. I will still pop in and say hello every now and then, but after a reasonable amount of time, I still feel uncomfortable, and am restricted to where I progress in this amazing group of Australian gamers. I will come on the forums to check replies to this post, so feel free to share a memory to give me a giggle or something. Kind regards, this is Jinglebell signing out!
  28. 1 point
    Yup, I totally understand what everybody is saying. And I would never want anybody to leave because of it. And I would also never want it to become a PvP server, the main reason I'm here is because I detest 24/7 PvP servers. I however, wasn't suggesting an every weekend event. We used to do it 3 maybe 4 times a year. It was well promoted prior to the date and everybody enjoyed it. The idea of the Skalisty super base is appealing, and changing it to a PvP event a few times a year as well, but I think modifications to reduce the server load would be required for smooth gameplay. And also, we all have lives outside of DayZ, this I fully understand. The scripts would take me months to work through and test, and its not a little job. It was just an idea for everybody to perhaps blow off a little steam every now and then. KBS
  29. 1 point
    Hi Guys, The server seems to be growing with the server capacity of 16 slots being reached over the last couple of days during peak hours. I thought of a couple of small ways to improve the server's already good playability. 1) The new 4 hour restarts are fantastic. But it would be great to change the in-game time after restarts. Rather than 12PM? to 4PM, which can get a little dark nearer to restart times. Is it possible to have the server to start the play time with 10AM to 2PM? 2) The ammo clips are quite expensive from both traders and hero traders at 8K per clip. 4K is more reasonable. The M107 clips from hero traders make the weapons unuseable at 50K per clip. I would suggest 7K per clip? 50K per M107 clip makes sense on a PVP server, the AS50 and the M107 are overpowered vs another player. On a PVE server, AI do need a large round to the head or in their bot arse. The AS50 (and M107?) weapon itself probably needs a price drop from 1 Mil coin to around 200K coin. 1M seems like a PVP restriction. 3) The UH60M that spawns with missions has lost its TOW/Lift ability from the previous server. A small issue, I know, but quite frustrating after dieing many times with the hope using it to do everything other choppers can do. More frustrating if it is your only chopper in the virtual stable and you need to lift a ural after clearing a mission. 4) Some of the smaller missions, the red hash circles appear to only spawn Epoch weapons rather than Overpoch weapons. Awesome server guys, it's setup with the mods make it lots of fun to play. Please don't mistake the above suggestions as not being really grateful to play on the server.
  30. 1 point
    Im wondering is thats got somthing to do with it!!!!!!!! Hmmmmmmm the plot thickens Mr Holmes
  31. 1 point
    You want to use the SSD for operating system, and games/software you want to install, and use the HDD for your data.
  32. 1 point
    Welcome to the party pal!
  33. 1 point
    So you plat that way often.. Mmmm :-P
  34. 1 point
    Current , thats the hill near power
  35. 1 point
    Have a slight problem with my character profile. IGN is Michael. I was playing this morning around 7:30, got some weapons and gear to start off with. After logging out and jumping back on again this afternoon all my inv has gone. Pony came to assist with a key and some gear for my vehicle. Tested relogging again to see if there was an issue and its wiped my gear again. Backpack is kept in tact but its like my character is starting new again, nothing apart from basics in tool-belt, sidearm reset to a starting pistol and nothing in either weapon slot. My gear looks like this which may be related:
  36. 1 point
  37. 1 point
    No better way to stay warm than with some hot, new updates We’re happy to share with you some of the features we’ve been working on the last couple of months. In the Battlefield 1 Winter Update we’re bringing back the ever-popular ribbons from previous Battlefield titles. We’ve also heard your request to up Class Rank caps from 10. The new max Class Rank is now 50. Oh, and there will be unlockables on the way to maxing your Class Rank. There are plenty of other new features and improvements, both big and small, in the Battlefield 1 Winter Update. We look forward to seeing you on the Battlefield! MAJOR UPDATE: RIBBONS You will now be able to collect Ribbons as you play. There are 20 different Ribbons to collect, and each time you get a Ribbon you also receive 300XP. The Ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other Ribbons you’d like us to add, we’re always listening! This is just the beginning. MAJOR UPDATE: ELITE CODICES It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per applicable weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25,000 bonus XP. Not bad when you’re chasing those new Class Ranks. MAJOR UPDATE: CLASS MAX RANKS We were impressed by how fast players reached Rank 10 in each primary Class. The new max Class Rank will now be 50. Let’s see how fast you reach max! When you hit 50, you will be granted some extra nice Class flair in the kill card to taunt your fallen foes. There will also be Dog Tags that you can unlock as you progress towards max Class Rank 50. MAJOR UPDATE: SERVERS With the Winter Update we’re releasing some highly anticipated rent-a-server features. RSP admins will now be able to kick players from their server using the in-game UI, or swing a mighty ban hammer if someone is misbehaving. RSP admins will now also have prioritised access to their server. On top of this, we’ve added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server’s map rotation. This is done during the end of round screen, so no extra time between rounds has been added. Game Improvements Source: https://www.battlefield.com/en-au/news/update-notes/winter-update
  38. 1 point
    As of the 6th September we will no longer have our 2 arma 2 pvp servers due to lack of people , thanks for all that played on it over the years , have met some good people and the server become NUMBER 1 in OZ for along time . We will continue to have the PVE server
  39. 1 point
    I would also like to thank Jim and all the other TDS Admins and team members who worked so hard to produce a server that was fun to play on. To all the TDS admins, team members and other players who I had the pleasure of meeting and playing with and against thank you! It was a lot of fun and I hope any of you that are still playing on other A2 servers will give me an invite to team up
  40. 1 point
    Big thanks to everyone that played on the servers and help keep the server going :-) Also thanks for all the hours making the servers work Jim and all the TdS team.
  41. 1 point
    Player Name Luffy AKA Stampy Date & Time 27-8-06-2017 20:09 Game Chernarus PVE [TdS] Server [TdS] Chernarus Overpoch Server Map Chernarus Offence Duping gear Kicked Yes Ban Duration Permanant Comments Got tipped off by another player about rapid building of base 2 hours later the player had over 60 Million coins worth of vehicles and base was even bigger. Called player out, tried to brush it off and say no harm Keeps trying
  42. 1 point
  43. 1 point
    2nd game with zombie.Apples 2nd game ever. Dribs decided to take a nap on us.And we come away with the win
  44. 1 point
    Thanks for letting us know mate, we're trying to fix it
  45. 1 point
    - Jingle bells jingle bells jingle all the way..... - 87 is the holy number - the only good greek is a xxxx greek - navy, have you tried turning it off and on? - " BREZZA, MY TEAM SPEAK CHANNEL.....NOOOOOOOWWWWWWWWWWWWWWWWWWW" Lord commander SKIPPY - ok ok, everybody GRAB a bus and lets go see ROC-T!! - U BUG! U BUG! cheers
  46. 1 point
    It's not even that, PUBG is a game I don't have to consistently play, also, I do not play all of the time. I have a busy life at the moment, work is promoting me, so I have to step up, I have met a new lady, then there is a couple of health issues in there as well. None the less, my time is limited and other priorities come before gaming, so when I have a spare few hours, I will grind PUBG or Rocket League, because continuous gameplay is not required to play properly.
  47. 1 point
    RAD BANNED for Hacking Player Name RAD Date & Time 05-07-17 17:40 Game Chernarus [TdS] Server [TdS] Chernarus PVE Server Map Chernarus Offence Hacking Kicked Yes Ban Duration Temp Comments Rad joined server just off map, so watched him change skins and arm up before teleporting to Balota. Challenged him and when I got no reply I temp banned him. Should have perm ban, but unsure of steps leading to full ban
  48. 1 point
    Very clean Neg, nice work mate! And hey old friends... I had some spare time so I thought I'd creep in and see what's going on. I built a new PC a few months back, it can definitely game... but between work and my startup, I've got 0 time. I do miss gaming though! As for my rig and setup... here's mine....
  49. 1 point
    Just wanted to say hello as I've been using the server for a few weeks now and very impressed by it all. Been playing Dayz and its various mods now for a good few years but always come back to EPOCH. Been a regular on a number of servers ZenithOvmen, AEG, Aussie Pensioners and a few more. Tried my hand at scripting and running a server but became frustrated after a while so much credit to any Admin I tend to only play PVE these days as just got tired of idiots. My time on the server depends on work load but try to get on as often as I can. CYA all around and say hello, I'm very friendly and always willing to help out or share knowledge Pony
  50. 1 point
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