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  1. 4 points
    well I had my first game of bf1 last night . pretty good fun ! I had 2 rounds & started off with a ping of 45 in the first round but by round 2 it was 999 so had to give up but was fun while it lasted
  2. 3 points
    Guys I've been busy with work for the last few weeks so only now getting on top of things. I intend to conduct a full cleanup next Friday 28th October. With over 50 bases on the server and some players having large vehicle collections we are having a few minor issues. Please Can I ask all players to sell/get rid of all unwanted vehicles or store them in a virtual garage. You only need one Garage per plot pole and as long as players are named on the pole you can all have access to your own vehicles from the same physical garage. Secondly we seem to have seen a rise in players leaving vehicles at traders inside the safe zones. I will delete/move as required from now on. That's both circles not just the inner one. All the best Pony
  3. 3 points
  4. 3 points
    SUP LADS. I've had a chat with Jim before and a little bit of talking with Pony on the PvE server. Just thought I'd drop by and say Hi, so HI!!! Umm I'll jump into your Teamspeak when there is issues otherwise I can be on my discord! Cheers boiz/gurlz/anything else! The Parked Bus
  5. 3 points
    Yes we had some good times on our servers. A huge thanks to Jim for the long hours in getting the servers going with all the scripts and fixing issues super quick, without him we would of never become number one in Australia. For me one of the best things i got out of our arma 2 servers was Jim , great bloke and someone i call my friend , thanks mate
  6. 2 points
    Dealt with, unfortunately we have a player who either doesn't understand or more likely doesn't care for the rules. its not the first time I've had to deal with something from him and had hoped he wasn't coming back
  7. 2 points
    Apologies, thought I'd already replied to this but it seems I never submitted it. Old Age On the face of it KBS sounds great however I'm not sure it would work with our current player group. Most players tend to be online at weekends with an hour here and an hour there during the week. If we spend all weekend with PvP then effectively we would become a PvP server. We have a high turn over of players currently which isn't helping either, in short its too easy to come on, get set up with a base and decent vehicles, play for a day or so, get bored and then never come back. There are anywhere from 30-50 bases on the server at any given time and at most a dozen regulars who's gaming time varies and rarely on together. Due to the current setup, i.e. 10 mill on start-up and the low trader prices for high end mil vehicles and equipment I believe we've effectively created a PvP environment on a PVE server and we need to change that. Jim has mail from myself about certain changes I'd like but its finding the time to implement them as he's very busy in the RW at the moment. I do like the PVP area idea from Loki. I've always like the Skalisty Super base Script which spawns a large mission every server restart on the Island, it encourages players to work together but it could be easily turned into a PVP environment either permanently or for an event and because its on the Island its easy to police from an Admin point of view. We are a very popular PvE server and I believe one of the best scripted but we can always improve, lets keep this thread going with more input for ideas. Pony
  8. 2 points
    Just throwing my 2¢ in on this one. Although a good idea, we didn't see a lot of users on a steady basis on the PVP servers which led to their eventual and understandable closing. If we were to implement this, would we not isolate those weekend gamers who want to play PVE only and are only available on weekends and they will end up not to not wanting to play the server at all or less then they do/can already? I've been playing on the PVE server for a while now and mainly play on weekends as my work carries into the night most weekdays. The PVE element is what I enjoy playing, taking that away for the bulk of the time I have free would limit how often I log in to the server, I'm sure they may be some others with me on this one. What would be cool is to have a separate area for PVP only. Anything lost in there is fair game, if you want to roam the specified area (a walled off city perhaps) then it shouldn't matter what gear you loose or vics taken because its your choice to enter the area. Also remove the humanity minus effect if possible...anyone who PVPs outside this zone can be banned anyway. I'm all for a monthly event or something similar but every weekend may do more damage then good to the existing players. Michael
  9. 2 points
  10. 2 points
    Hey KBS & welcome to our forums, We take all feedback on-board and will discuss your idea with the leaders, members and players to see if its something we would like to give a go. Personally, I do not play the game, but am sure we will get some more discussion happening about this. Cheers neg
  11. 2 points
  12. 2 points
    Hi Guys, (Just a quick note, I didn't include some platforms the trader offers as their price is apt or the item isn't of any real use and/or didn't need a price change) I assembled a list of suggested PVE pricing on prices from the Hero dealers on Heli's and Mech Armor. The prices take into account the armor value and for some platforms the power of the equipped weapons. The weakness in any armoured chopper or mech platform versus AI is the platforms armour value. Fixed or mobile 50 cal break down armour quickly thus lower armoured helis or mech suffer. More so weaponized mech as they also face the risk of AI willing to deploy anti-armour rockets. The barrier to buy is the 5K humanity, so it will prevent PVP idiots, but also somewhat reward time spent on the server. Armed Helicoptors Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price AH6J_DZE AH6J_EP1_DZE 25 M134 2 Mil 600K 100K 60K AH6J AH6J_EP1 25 Hydra, M134 1 Mil 500K 160K 90K Mi24D Mi24P Mi24V Mi24_D Mi24_P Mi24_V 33 ea Mixed across variants 2.5 Mil 1.25Mil 1.75 Mil 1 Mil Wildcat AH11 AW159_Lynx_BAF 60 CRV7 Missiles 3.5Mill 1.25Mil 1.25 Mill 750K Ka60 (M32) Ka60_GL-PMC 60 S-5 M32 1.3 Mil 700K NoChange NoChange Merlin HC3 BAF_Merlin_HC3_D (same as Air Trader) 60 Flares 1.0 Mil 500K 200K 125K MH-60S AL MH-60S_DZE 35 2xM240 1.0 Mill 500K 600K 350K Mi-8MTV-3 Mi17_rockets_RU 25 S5,Flares,PKTx2,PKT 2.5Mil 1.25 Mil 700K 400K Mi171Sh Mi171Sh_rockets_CZ_EP1 25 S5,Flares,PKTx2 2.5 Mil 1.25Mil 650K 425K UH-13B Pook_H13_transport_INS 25 Smokes, Grenade x2,M60 100K 50K 75K 60K AH13H Pook_13_gunship 25 Grenade, M60 180K 90K 65K 45K Mechanised Armour Mechanised Armor. The same largely applies. Armor verses AI is countered by the AI shoulder RPG18 and M136, the Javelin is the real danger on missions. AI are slow but deliberate with mech armour counter measures. Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price HMMWV SOV AL HMMWV_M998A2_SOV_DES_EP1_DZE 40 Mk19 Gren Launcher, M240 100K 50K 80K 50K Humvee M2 HMMWV_M2_DZ 40 M2 216K 108K 125K 80K Military Offroad Special AL LandRover_Special_CZ_EP1_DZE 30 AGS-30, PKT 100K 50K 90K 60K Military Offroad (M2) AL LandRover_MG_TK_EP1_DZE 30 M2 Machinegun 100K 50K 60K 50K BTR-90 BTR-90 150 2A42,PKT,9M113,AGs17 6Mil 3Mil 2.5Mil 1.75Mil BTR-90 (HQ) BTR-90_HQ 150 Smokes, PKT 3Mil 1.5M 1Mil 700K Vodnik (2xPK) AL GAZ_Vodnik_DZE 85 PKTx2 200K 100K 125K 80K LAV25 (HQ) LAV25_HQ 150 Smokes, M240 3Mil 1.5M 1.75Mil 1.5Mil LAV25 LAV25 150 M242, M240 6Mil 3Mill 2 Mil 1.75Mil BMP2 BMP2_CDF 250 2A42,PKT,9M113 12Mil 6Mill 2.8Mil 2Mil BMP3 BMP3 300 2A72, 2A70, PKT, 9M117 15 Mil 7.5Mil 3.5Mil 2.25Mil Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price T-90 T90 800 2A46M Canon, 9M119M Rocket, PKT 25Mil 10Mil 7.5 Mil 6 Mill T-72 T72_CDF 690 D-81, PKT 20Mil 9Mil 6Mil 4.5Mil T-34 T34_TK_GUE_EP1 300 ZiS-S-53, DS 15Mil 7.5Mil 3.5Mil 2.25Mil M2A2 Bradley IFV M2A2_EP1 300 M242, M240, M220 Tow 18Mil 7Mil 3.5Mil 2.25Mil M2A3 ERA Bradley IFV M2A3_EP1 400 M242, M240, M220 Tow 21Mil 8Mil 3.8Mil 2.75Mil M6 Linebacker M6_EP1 300 M242, M240, FIM-92F Stinger 18Mil 7Mil 3.5Mil 2.75Mil FV510 Warrior 2 BAF_FV510_W 850 CTWS, L94A1 Chain 18Mil 7Mil 7.5Mil 6Mil M1A1 M1A1_US_DES_EP1 850 M256, M240 22.5 Mil 10Mil 7.5Mil 6Mil M1A2 Tusk M1A2_US_TUSK_MG_EP1 900 M256, M240 25 Mil 12Mil 7.75Mil 6Mil HMMWV Avenger HMMWV_Avenger_DES_EP1 150 FIM92 Stinger, M3P 2Mil 1Mil 250K 150K AAVP7A1 AAV 210 Mk19, M2, Smoke 18Mil 9Mil 750K 550K Jackal 2 MWMIK (GMG) BAF_Jackal2_GMG_W 30 Machine Gun? Not listed – Very low armour 1Mil 500K 150K 130K Jackal 2 MWMIK (HMG) BAF_Jackal2_L2A1_W 30 Grenade?? Not listed – Very low armour 1Mil 500K 110K 100K Stryker MGS M1128_MGS_EP1 150 M68, M2, Smokes 15 Mil 5Mil 1.25Mil 950K Stryker MC M1129_MC_EP1 160 M120 – Mortar. 15 Mil 5Mil 1.00MIl 950K BRDM-2 BRDM2_CDF + BRDM2_GUE + BRDM2_INS 120 KPVT, PKT 4 Mil 2Mil 950K 700K SUV Armored ArmoredSUV_PMC_DZE 80 M134 Chain Gun 1 Mill 350K 500K 400K
  13. 2 points
    Hi everyone. I'm an old friend of Ubie's. I used to play on his Epidemic server a few years ago and I stalked him here because he never talks on Steam. As one of his admins I got to spend a lot of time in the air and made a few videos, so here's some of that... L-39: F.O.D. Driving The Mozzie Server Event: Checkpoint Race Server Event: Checkpoint Race Extras (The After Party) I havn't played ArmA for over a year now, but looking forward to joining back in with a group of like-minded folk. No doubt I'll see some of you about.
  14. 2 points
    Early Access - September Update 12 SEPTEMBER Players, As we noted in our previous dev blog, we have changed our patch and update schedule to increase the amount of time we spend on testing and fixing new features before we deploy them. This week, we will push out an update to the Test servers that will be available for download on Tuesday evening KST (Tuesday morning CEST, Tuesday early morning PDT) and will include some new features, bug fixes, and improvements. Before we dive into the patch notes, we would like to address few important topics. Vaulting – Update on progress We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting. Idle players earning BPs We have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward. Adding FPP servers We have recently added first-person only servers for DUO on OCE servers. For SOLO and SQUAD, we will continue to monitor player data in the region and determine when we can add another game mode. After looking into data and adding FPP to OCE servers, we have also found that the number of FPP players in South America and Southeast Asia has increased recently. We will continue to monitor data and provide an update as soon as conclusive results can be reported. We would definitely like to provide a better FPP experience to players in SA and SEA servers. However, we must look into this with more detail to ensure that adding another game mode does not hurt the user experience for the player base as a whole. The entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017, and we hope to share more details about the official launch later this month. While we would like to provide updates as soon as we can, we want to take some time to finalize all the details and give you the full picture. Test servers: This week, test servers will be up for at least 2 days o KST: Tuesday evening o CEST: Tuesday morning o PDT: Tuesday early morning o Live server update: Later this week – TBD Below are the patch notes for this week's update. Client Optimization Optimized shadows Improved performance on low-end PCs by optimizing buildings Optimized client and server performance when there are multiple vehicles in a close vicinity Optimized UI World Added Foggy weather o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers Enhanced graphics of the sky in pre-existing weather effects Added a new town, East of Stalber UI/UX Added new Option to change Cross-hair color Added new Double Tap feature in control options for leaning (Default keys set to Q and E) Added new option to improve the visual effect of going from free look back to character's line of sight Added new key binds when using Consumables Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc) Added new key bind to mark your current position on the map (Default key set to Insert) Added a new key bind to center the map around the character's current position (Default key set to Space) Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-") Added a new feature to reset the zeroing distance using Mouse wheel click Adjusted the position of the Report window Added a new feature in Settings, called “Inventory screen character render” to turn off character rendering in Inventory screen to improve performance. New Item Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop Gameplay Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time Adjusted the balance of several weapons: o Increased the Crossbow reload speed by 35% o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again Adjusted the collision damage of Motorcycles Actions Recoil animations are updated for all weapons Adjusted animations and balance of throwables o Decreased fuse time of the Flash Grenade to 2.5 seconds o Increased the lethal and injury ranges of the Frag Grenade o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables o Cooking of grenades is now manual (Default key set to R) o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click) o The movement speed of a character affects the trajectory of throwables Improved leaning animation; leaning on the left side to expose less of the body Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically You may change your stance while reloading without cancelling the reload Sounds Added new sounds when using Consumables Adjusted the audible ranges of reloading and window breaking Added a new sound for collisions between vehicles and characters Added new sound for the animation of removing the grenade safety pin Bug Fixes Characters that fall or glitch underneath the map will now be reset to the ground automatically Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting Fixed a bug resulting in clients freezing when changing controls in the options Corrected the descriptions of certain weapon attachments Fixed animation bugs of other characters after reconnecting to a game Fixed several bugs related to the Spectator mode Fixed a bug of the breath gauge appearing at zero at the start of the game Reloading will now cancel if a character loots an item with Right Click during reload Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking You may no longer set different features on a single key bind in the Options Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon Others Revised the BP methodology to prevent BP farming and idle users from gaining BP Added FPP Leaderboard for all regions with FPP NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)
  15. 2 points
    An image has been released of how the fog effect is going to look.
  16. 2 points
    I'm up for this without a doubt. Tbone I was the same, playing with people heightened the experience.
  17. 2 points
    Got it all working, removed all the folders in the Steam directory, downloaded DayZ Launcher, copied all folders into DayZ Launcher folders and then ran the game without any issues. Thanks dude
  18. 2 points
    Battlefield™ 1 They Shall Not Pass Update Notes Welcome to the first of four themed digital expansion packs for Battlefield 1. With "They Shall Not Pass" we are introducing one of the most notable forces of World War 1: The French in their ferocious defense of their country. It will bring a diverse gameplay experience with close quarter infantry skirmishes underground alongside large scale vehicular warfare amongst rolling hills in the French countryside. The expansion pack and update contains: 4 new maps with big contrasts 2 new immersive Operations The French Army 1 New elite class - The Trench Raider 1 new Assault Tank 1 new Behemoth - The super-sized tank “Char 2C” 6 new unlockable Primary weapons 4 new melee weapons 1 new game mode - Frontlines A new type of skins in Battlepacks New melee puzzles in Battlepacks Play as party improvements – Party Leader Note: The Battlefield 1 They Shall Not Pass update is a required download for all Battlefield 1 players. This has several benefits, including that players who don’t yet own the expansion will be able to watch Battlefield 1 They Shall Not Pass matches through Spectator Mode. New Maps Verdun Heights Enter an intense infantry-only map capturing the action of the opening barrage of the Battle of Verdun which created massive forest fires with players having to fight for domination. It is an uphill battle towards the massive fortresses of Verdun. The artillery never stops, prepare to enter hell! New Maps Fort De Vaux This is an intense infantry-only map capturing the action outside and inside of Fort de Vaux. This was the first big engagement inside a fort during World War 1 and takes place in the dark underworld of Fort de Vaux. There is a maze of dark galleries and wet stone corridors where French and German soldiers fight ferociously with grenades, guns, bayonets and flamethrowers. New Maps Soissons Here you will see players take part in one of the biggest tank assaults of World War 1 with the French 10th army moving to take back Soissons using their powerful St. Chamond tanks. It takes place in the early hours of a hot summer day with planes, tanks and infantry clashing in the beautiful French countryside. Only the thunderstorm is louder than the war. New Maps Rupture This map sees a maze of dead tank wrecks providing a fertile ground for ambushes. This leads to a dire need from the French army to capture key bridges across the Aisne river and in to battlefields where poppies grow over rusty wrecks from previous tank battles. As the sun sets over Fontenoy, the battle wakes up. New Operations Devil's Anvil Engage in this infantry focused Operation taking place on Verdun Heights and Fort De Vaux. Fight your way up the fiery inferno and progress down underground to secure the victory. Make sure you let the Trench Raider lead the way and strike fear in your opponent’s hearts as he gets up close and personal with his raider club. New Operations Beyond the Marne Start your engines. In Beyond the Marne players will engage in vehicular warfare across the Soissons and Rupture maps. Use the size of these maps to take control over the battlefield and wreak havoc on your opponents with the new Char 2C super-sized tank Behemoth as the sound of its menacing engines approaches the battle. The French Army Hardened and fearless, the French Army joins the fight in Battlefield 1 They Shall Not Pass. Don the faction’s characteristic blue uniform, and participate in the brutal defense of your homeland. The French Army has the classic Battlefield classes of Assault, Support, Medic and Scout. In addition to the Tanker, Pilot and Cavalry Vehicle Kits and the Sentry, Tank Hunter and Flame Trooper Elite Classes. There is also the new Trench Raider Elite Class. The Trench Raider Like our other Elite Classes, the Trench Raider, is a pick-up kit available being introduced in Battlefield 1 They Shall Not Pass. It is inspired by the heavily armored French Grenadiers with its body armor providing increased resistance to incoming damage. The Trench Raider Elite Class has melee as a primary weapon, several types of grenades and a sidearm for non-close combat engagement. The Assault tank - St Chammond The brand new St Chammond tank introduces a new class of tanks into the land vehicle mix – the Assault Tank. It is a fast, long & low profile tank featuring multiple machinegun positions in addition to the powerful 75mm main gun. This new tank comes with 3 new packages: Field Assault, Gas Assault & Standoff Assault. Each package introduces a brand new feature to vehicle gameplay. First, the Field Assault package introduces the Pigeon Carrier Artillery. Echoing BF1’s campaign, the driver can release a pigeon that will call friendly artillery to your position. A dangerous move that can be used to your advantage in desperate situations. The Gas Assault package is equipped with a unique delayed fuse high explosive shell in addition to both close- and long-range gas abilities. Finally, the Standoff Assault package introduces the Spotting Searchlight that will spot ranged targets for its crew and friendly forces nearby. The Searchlight will also temporarily blind nearby enemy soldiers. The Behemoth - Char 2C Spawn into the Char 2C tank and control an epic new behemoth. This super-heavy beast may turn the tide of the entire battle. This powerful behemoth is an extreme threat to enemy vehicles, as it will destroy any armored vehicle in 2 or 3 hits! As an infantry you are somewhat safer unless you are in range of its 3 machinegun positions or the powerful rear-mounted auto cannon. Agility is one thing this behemoth lacks and clever enemies will stay in its blind spots. The front and the rear cannons have limited traverse; however, their operator have unique viewports through a rotating metal slit canopy that give them a very clear view of the battlefield. New Weapons All the new weapons in They Shall Not Pass can be acquired via the new Weapon Assignments, 12 in total. An Assignment consists of one or two tasks that can be done independently. The tasks usually highlight a team play action (such as reviving) and a weapon that has not been highlighted enough in the past (such as the slug shotgun for example). Ribeyrolles SMG RSC 1917 Single Action Rifle Factory Optical Chauchat LMG Low Weight Telescopic Lebel Model 1886 Bolt Action Rifle Infantry Sniper Sjögren Inertial Shotgun Cogwheel Club Melee Weapon Nail Knife Melee Weapon Trench Fleur Melee Weapon Mle 1903 Extended Tanker Carbine New Melee Weapons Cogwheel Club Nail Knife Trench Fleur The Assignments for these are intentionally more difficult as the new weapons awarded are variants of existing melee weapons that provide the same functionality. Melee weapon connoisseurs will appreciate the challenge and the change to wield something unique on the battlefield. In addition, the Trench Raider Elite Class will have its own unique Raider Club primary melee weapon. New game mode - Frontlines This is a 32 player mode that is a tug-of-war with the front line moving in both directions. We see it as having a fluid transition from classic Battlefield modes, Conquest into Rush, and vice versa. Both teams fight for one flag at a time and when this objective is captured the action moves on to the next. Capture the enemy’s HQ control point and the game turns into a Rush-style section where telegraph posts need to be attacked or defended. New Battlepack features We are introducing a new French themed style of weapon skins for the new weapons. It comes in the same rarity as the weapon skins for the standard weapons; Special, Distinguished and Legendary. We are also adding 3 new melee weapon puzzles: Saber Billhook Kukri Party Leader feature Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it. Scrap Exchange In short, the Scrap Exchange will let the player exchange their Scraps for Battlepack items. The Scrap Exchange will offer a few selected items available every Battlepack revision, with various rarities and Scrap prices. These items will rotate together with Battlepack Revisions, so the offers are time limited. Game Improvements Source: https://www.battlefield.com/en-au/news/update-notes/bf1-they-shall-not-pass-update
  19. 2 points
    Hey guys just an update the PvE Overpoch server is now live and unlocked the ip and port are 45.121.211.147 : 2392. I use launch parameters "-mod=@DayzOverwatch;@DayZ_Epoch" in dayz launcher or you can launch through steam with the same parameters. Any issues or suggestions with the server let zombie,neg or myself know and we will try to get them fixed or implemented ASAP. hope you guys like :-)
  20. 2 points
    As much as i loved the original Call of Duty and would like to go back towards that. At this point i kind of feel like if i did buy into it i would just be supporting a shitty business model and a franchise that has long been past it's use by date. I might go in for this, but it will take some convincing haha.
  21. 2 points
    Too right mate. All that stuff Skippy said about him isn't true at all, he's a top bloke!
  22. 2 points
    Was a good run boys! Have a lot of memories from the servers but unfortunately, nothing lasts forever.
  23. 1 point
    Hey guys, I know you were some of the last aussie bf2 players so thats why im posting here. I would love to see a aussie bf2 server full and rocking once again! The TEA server still exists and still gets some players at peak hour. hopefully some of you are keen to jump back on for a few rounds. also revive bf2 was shutdown so you need BF2Hub to play now.
  24. 1 point
    new map is now on test server
  25. 1 point
    Yup, I totally understand what everybody is saying. And I would never want anybody to leave because of it. And I would also never want it to become a PvP server, the main reason I'm here is because I detest 24/7 PvP servers. I however, wasn't suggesting an every weekend event. We used to do it 3 maybe 4 times a year. It was well promoted prior to the date and everybody enjoyed it. The idea of the Skalisty super base is appealing, and changing it to a PvP event a few times a year as well, but I think modifications to reduce the server load would be required for smooth gameplay. And also, we all have lives outside of DayZ, this I fully understand. The scripts would take me months to work through and test, and its not a little job. It was just an idea for everybody to perhaps blow off a little steam every now and then. KBS
  26. 1 point
    downloading ts now (at 12kb/s)
  27. 1 point
    Hi Guys, The server seems to be growing with the server capacity of 16 slots being reached over the last couple of days during peak hours. I thought of a couple of small ways to improve the server's already good playability. 1) The new 4 hour restarts are fantastic. But it would be great to change the in-game time after restarts. Rather than 12PM? to 4PM, which can get a little dark nearer to restart times. Is it possible to have the server to start the play time with 10AM to 2PM? 2) The ammo clips are quite expensive from both traders and hero traders at 8K per clip. 4K is more reasonable. The M107 clips from hero traders make the weapons unuseable at 50K per clip. I would suggest 7K per clip? 50K per M107 clip makes sense on a PVP server, the AS50 and the M107 are overpowered vs another player. On a PVE server, AI do need a large round to the head or in their bot arse. The AS50 (and M107?) weapon itself probably needs a price drop from 1 Mil coin to around 200K coin. 1M seems like a PVP restriction. 3) The UH60M that spawns with missions has lost its TOW/Lift ability from the previous server. A small issue, I know, but quite frustrating after dieing many times with the hope using it to do everything other choppers can do. More frustrating if it is your only chopper in the virtual stable and you need to lift a ural after clearing a mission. 4) Some of the smaller missions, the red hash circles appear to only spawn Epoch weapons rather than Overpoch weapons. Awesome server guys, it's setup with the mods make it lots of fun to play. Please don't mistake the above suggestions as not being really grateful to play on the server.
  28. 1 point
    right guys i have changed all the prices as per your request
  29. 1 point
    Hay all. I'm starting to build a new pc. CPU: Intel Core i7 7700K CPU Cooler: Corsair Hydro Series H100i 240mm Liquid CPU Cooler Motherboard: ASUS ROG Strix Z270F Gaming Motherboard Graphics: ASUS ROG GeForce GTX 1080 Strix Aura 8GB Memory: Team T-Force Dark 3000MHz 16GB (2x8GB) DDR4 Grey Black Solid State Drive: Samsung 850 EVO 500GB SSD Hard Drive: Seagate Barracuda 2TB ST2000DM006 Case: Thermaltake ATX Versa N25 Case Black USB 3.0 with 600W PSU Operating System: Microsoft Windows 10 Home How do these specs sound ?I priced the bits on ebay for about $2100 .It's been a few years since I've built a pc so I prob will need some advice (such as ssd & hdd). Can I buy a Windows 10 copy on ebay from the US ? Any comments will be appreciated . Thanks
  30. 1 point
  31. 1 point
    Hi jim, For me its about setting targets and keeping people interested. For some that's building the biggest base, for others collecting the most coin, Tana went through stages of just wanting to be number one on the server list so he spent weeks killing zombies and surviving old school style to get his score up. For others though its a humanity thing and thats why I like the different levels of load out and I think different level of traders would help that. 5k these days isn't the far away target it once was for the majority of players. The only other thing I thought about was Server Vehicle levels. Doesn't seem to take many to stop or reduce fresh vehicle spawns, I know that it doesn't help server loading but maybe increase the amounts. Pony
  32. 1 point
    500 is plenty for games and windows mate , all i have is windows and 2 games and i still have 395 gig left , the key is only put the games that need good graphics on it and put the rest on the normal hd + all your pictures and general stuff that down need to be run quick , i only use my new pc for games thats it , my old one is for everything else
  33. 1 point
    You want to use the SSD for operating system, and games/software you want to install, and use the HDD for your data.
  34. 1 point
    Always good to have some fresh faces on the server! Hope you enjoy mate.
  35. 1 point
    The first one never really grabbed me. It may have been because i was basically playing it Solo at the time so i might give this one a look and see if i wanna commit to it
  36. 1 point
    Still no joy Jim, verified my Arma2 and OA through Steam and is still the same as the before screenshot with my gear being wiped. Current options for launching- "-mod=@DayzOverwatch;@DayZ_Epoch"
  37. 1 point
    Battlefield 1 PRISE DE TAHURE Update Notes Welcome to the Prise de Tahure Update – our third monthly update and second additional map release for Battlefield 1 They Shall Not Pass. We’ve also brought out Premium Trials, made some changes to the UI, added features to the Rental Server Program, and added various tweaks and fixes to enhance gameplay. Let’s dive into the details of the Prise de Tahure Update. Jojje “Indigowd” Dalunde Prise de Tahure Prise de Tahure is our second night map and the final map for Battlefield 1 They Shall Not Pass. French raiders and German stormtroopers clash in an urban trench setting as the nights grow colder in the Champagne-Ardennes region. The frontline trench networks cut right through several villages facing obliteration from the constant skirmishing between German and French troops. This content will be available for Battlefield 1 Premium Pass owners and owners of the They Shall Not Pass expansion pack. Non-Battlefield 1 Premium Pass owners will be able to access the content via Premium Friends or Premium Trials. PREMIUM TRIALS With this update, we’ve introduced Premium Trials. Premium Trials are timed events that allow non-Battlefield 1 Premium Pass owners to experience the maps of our fully released expansion packs before they buy. Sounds similar to Premium Friends, right? It’s the same feature, but without the need to party up with a Premium Pass owner. Earning XP, spawning in vehicles released in the expansion, and progression/unlocks will be restricted to Premium Pass owners. MAPS & MODES Soissons: Adjusted Flag D capture area in Frontlines to improve map balance. Nivelle Nights: Fixed a bug where the Out of Bounds grayscale screen-effect would sometimes fail to enable. Nivelle Nights: Fixed an issue where field kits in sector five in a Rush game could be used before the sector was active. Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area. OTHER FIXES Updated the Map Voting system to exclude the previous map (as well as the current map) from the random selection pool to prevent the possible A-B-A-B map play pattern. Game will now cancel matchmaking whenever backing out of the Operations globe screen. This to prevent a lingering blur state of the globe. Synchronized damage taken effect to the actual shooter networked state. Previously it lead to out of sync effects where the shooter was not yet visible. Fixed a rare client crash that could occur when a player joined late and a player just dropped/picked up a weapon. Fixed a disconnect issue that could occur when loading a map. Implemented a lenient latency setting where players are not penalized for having a higher ping. PREMIUM Premium Friends - Non-Premium players' score will show score throughout match on all Scoreboards and End-of-Round screens. RSP Added setting for round time limit multiplier. Added setting for Unlimited Magazines. Countdown no longer stops if players leave between pre-round and game session. Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically. UI Fixed issue where the "Player-Created Content" option was grayed-out, unusable, and set to "Hide" after booting the title without a network connection. Fixed the wrong transport driver chase camera caption in the controls UI. The networking issues icons will not show up in Spectator Mode anymore. Source : https://www.battlefield.com/news/update-notes/prise-de-tahure-update
  38. 1 point
    Battlefield 1 Live Service Update 06-29-2017 Notes Battlefield 1 Live Service Update 08-16-2017 Battlefield 1 Update 08-21-2017
  39. 1 point
    hey loki, by the looks of it your arma isnt launched correctly or in the wrong order, i only say that because if you look in the top right corner of your screen that is from arma (the green thing with pm in it). try and verify your files through steam. arma and arma 2 operation arrowhead i think you may have files missing!!
  40. 1 point
    I would also like to thank Jim and all the other TDS Admins and team members who worked so hard to produce a server that was fun to play on. To all the TDS admins, team members and other players who I had the pleasure of meeting and playing with and against thank you! It was a lot of fun and I hope any of you that are still playing on other A2 servers will give me an invite to team up
  41. 1 point
    I got it working, was missing the ACR file. But i have found a few guns that dont sell at the trader: M14_Eotech, Zastava_M72, MG4_Scope, M1SE1_Aimpoint.
  42. 1 point
  43. 1 point
    Don't think my AMD 6850 gunna cut it, good excuse for an upgrade. Can't wait to run around with a springfield again..
  44. 1 point
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  46. 1 point
    Player Name Luffy AKA Stampy Date & Time 27-8-06-2017 20:09 Game Chernarus PVE [TdS] Server [TdS] Chernarus Overpoch Server Map Chernarus Offence Duping gear Kicked Yes Ban Duration Permanant Comments Got tipped off by another player about rapid building of base 2 hours later the player had over 60 Million coins worth of vehicles and base was even bigger. Called player out, tried to brush it off and say no harm Keeps trying
  47. 1 point
    Player Name simonthestoner Date & Time 27-8-06-2017 20:09 Game Chernarus PVE [TdS] Server [TdS] Chernarus Overpoch Server Map Chernarus Offence Duping gear Kicked No Ban Duration awaiting player re-joining Comments Linked to Luffy. Built base very quickly Came on and was building second base and had 20m coin + vehicles. quick check of safe and vehicle contents had nearly 10m coin worth of building gear
  48. 1 point
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  50. 1 point
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