Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/11/2016 in all areas

  1. 6 points
    We ( @[TdS] Marshy and I) have recently made some changes to the website, for starters you may or may not have noticed we have been grouping and moving forums around along with cleaning up the game banners which are being used. Also you can now add tags to your posts which will help find things easier using the search function. Additionally with the latest update, there is a new Leaderboard feature, which can be found on the [TdS] Members menu or by clicking this link More changes are in the works, if you have any suggestions please let us know
  2. 5 points
    Lonewolf, out of the regular players that play on the server, majority of them were at the meeting. How many of that 775 have played more that a couple of hours? I can imagine the point of rolling back was so that we could blow all our money and have some fun, which is what we did. And now this wipe presents itself as anew challenge. Everyone that i have talked to is happy with the wipe or is unphased so i dont know who is disappointed with the decision. And as for compensation there is a starter builder pack given to all new players that is more than enough to get started. It seems like you want everything spoon fed to you so that it is too easy. Majority of your suggestions would make the game too easy or too much like PVE. This is a pvp server so you will die and you will get raided. My friends and I are all very excited by the new server and have been having a ball! And once everything has been implemented it will be superior to all other servers imo. Looking forward to the future. And as for the meeting, Zombie did clarify multiple times that the new server will start fresh and mentioned all the changes being made. So you obviously didn't listen hard enough. Enjoy your new server though! Hope it isnt too hard for you xx
  3. 5 points
    Hi all, Given we can't have clan tags at the moment in BF1, I thought I'd get in the emblem editor and have a bash at a [TdS] one. The link is here: https://emblem.battlefield.com/nvAQz9DOFx Not a perfect match, but good enough for jazz. Anyone who has more talent, feel free to improve! Cheers
  4. 4 points
    well I had my first game of bf1 last night . pretty good fun ! I had 2 rounds & started off with a ping of 45 in the first round but by round 2 it was 999 so had to give up but was fun while it lasted
  5. 4 points
    I didn't mean to hijack your thread @[TdS] Ubie, but here's the last few. It lives!! Still need to paint the fan cover, plus a few covers for the motherboard and I'm thinking of doing black slot covers (what are they called?). Since purchasing the Hue+ I found out they do a white one, so if anyone is interested in buying a Hue+ let me know, as I'd really like to get a white one.
  6. 4 points
  7. 4 points
    Just wanted to say it sucks the servers are offline but I completely understand why. From a player's point of view you move where your mates are playing, and if they (or you) choose another server, or start playing a different game, that's the way the cookies crumble. The TdS admin crew have always been professional and it's definitely not their fault that the player population has fallen off. Plus the time of the year, end of year exams for the kiddies, adults going on holiday, or like me, just so so flat out with work we don't get time to play as much. From a server admin point of view (my own as someone who ran DayZ/ARMA 2 Wasteland servers of all flavours for many years), it just doesn't make sense to continue paying for a server if only 3 people use it. I am sure the TdS admin crew definitely appreciated us hardcore fans playing and providing feedback, but the reality is servers cost money. There is a point where it's just not viable to keep paying a company to run an idle server. My thanks to the TdS admins for being awesome and keeping a server running for us for so long and being the professionals you are. I'll still be on the forums, and if a TdS 1.0.6 OverPoch server pops back up with single currency and all that other good stuff, I'll definitely be back. Many good memories playing on TdS OverPoch servers So many base assaults, sieges, stary shenanigans, friendly banter with the asians.
  8. 3 points
    Guys I've been busy with work for the last few weeks so only now getting on top of things. I intend to conduct a full cleanup next Friday 28th October. With over 50 bases on the server and some players having large vehicle collections we are having a few minor issues. Please Can I ask all players to sell/get rid of all unwanted vehicles or store them in a virtual garage. You only need one Garage per plot pole and as long as players are named on the pole you can all have access to your own vehicles from the same physical garage. Secondly we seem to have seen a rise in players leaving vehicles at traders inside the safe zones. I will delete/move as required from now on. That's both circles not just the inner one. All the best Pony
  9. 3 points
  10. 3 points
    SUP LADS. I've had a chat with Jim before and a little bit of talking with Pony on the PvE server. Just thought I'd drop by and say Hi, so HI!!! Umm I'll jump into your Teamspeak when there is issues otherwise I can be on my discord! Cheers boiz/gurlz/anything else! The Parked Bus
  11. 3 points
    Yes we had some good times on our servers. A huge thanks to Jim for the long hours in getting the servers going with all the scripts and fixing issues super quick, without him we would of never become number one in Australia. For me one of the best things i got out of our arma 2 servers was Jim , great bloke and someone i call my friend , thanks mate
  12. 3 points
  13. 3 points
    We have setup a Discord server for members and friends to utilize. We are pretty excited about some of the features we can offer for those who wish to use it! If you are not aware of Discord, it is an All-in-one voice and text chat for gamers that's free, secure, and works on both your desktop and phone. If you would like more information and download links you can find them here. For [TdS] members who wish to use this service, you MUST link your forum account with Discord to receive permissions for the server. To join or invite friends to our server its as simple as going to http://discord.tdsclan.com.au OR http://tdsclan.com.au/discord which will send you straight to our Discord server. Once there they will need to be granted permissions by an admin unless they are a member of our forums, then they can link their accounts and receive their permissions immediately without the need to wait for an admin. Instructions for linking Forum & Discord accounts can be found here. Forum Integration Along with the Forum/Discord account integration, new topics in relative forums are posted to the relative text channel in Discord, which along with helping keep people up to date with whats going on in the forums, we also hope it will increase forum activity. Channels Currently we have a number of Text & Voice channels setup, we are open to suggestions just let us know! Hopefully in future development of Discord we will have better control of how the channels are organized. Text channels are moderated for language, consider this a warning! All BOT commands are only executed in the #bot-commands channel. MusicBot (Only available for [TdS] members) We are running FredBoat to offer music streaming. To view MusicBot commands can be found HERE. Only available to [TdS] Members Can only be used in Music Room * More to come
  14. 3 points
  15. 3 points
  16. 3 points
  17. 3 points
    IMMICK BANNED for Disruptive Play Player Name  IMMICK Date & Time  16-02-2017 16:19 Game  Chernarus Overpoch [TdS] Server  [TdS] Chernarus Overpoch Server Map  Chernarus Offence  Disruptive Play Kicked  Yes Ban Duration  1 Week from Appeal Comments Killed player on pve server , stole gear , sold car and then logged out after being asked
  18. 3 points
    We will be changing to safe zone areas and making them smaller ( from 100m to 50 m ) and will be changing the no kill from 800m to 150m , until this has been done all rules are still the same and need to be followed .Rules are there for a reason and need to be followed , if not then a ban will be placed on you . Whether you think its not a big deal , stupid or not its very simple PLEASE DO NOT BREAK OUR SERVER RULES
  19. 3 points
    Just wanted to say this Epoch 1.0.6 server is amazing. I especially think the Workshop and the Bomb Crate mission are probably the best things ever invented. It brings a lot of new stuff to do into Epoch. Great stuff.
  20. 3 points
    Zombie, Jim and Skippy, I've enjoyed playing on the tds server over the last couple of years on and off, and over the last year exclusivley as there were mostly mature players, good mission setup, and the prefab bases provided a good goal to work toward by grinding for money, which in turn promoted loyalty to the server. Over the last few months I have become busy running my own company, which has limited the amount of time I have been playing recently, but the core group that always seem to be on (reagan, navy, katzbii, jason, clontarf, bigdog, etc) and the chance to get my prefab base back up is the reason I keep coming back when i can. Over the last few months I have just got my bank balance back up to 6.5 mil (on 2 seperate occasions) and the server was wiped before i could get a build request in. This has been a dissapointment each time (as im not able to be on all the time to generate the money, this literaly takes me weeks atm), but I thought i'd wait until the 1.0.6 server started before trying again. For me, as the decision seems to have been under discussion before the new update went live, has provided the most disappontment. As had I known I wouldn't have spent the time over the last month playing for no goals, and the last couple of days identifying bugs on your behalf. Sometimes it's hard to see issues from the inside, but from my outsiders perspective with a long playing history on the server, it seems that the admins don't enjoy playing arma2 epoch like they used to anymore, and that as i lurk on the forums, I have noticed that any critisim is met with a veiled hostility from a couple of your admins. This hostility (or lack of the prior friendly service as there used to be), the lack of admins present on the server playing like they used to (creating and promoting events - like reagan, navy, katzbii and jason have been doing over the last while), and the recent run of server wipes, seem to be the reason that the old players are not returning to the server and new players not sticking around. Also on a side note, the reason I found the server in the first place a couple of years ago was due to karlus bojangles videos, which I think may have been underestimated in promotional terms of how many players that brought to the server (I remember there being high numbers in the evenings and weekends while he was promoting the server). I hope this message is taken in the spirit intended, as I believe was the intention of Jason's offer of help also (as one of constructive criticism, and a genuine effort to help you rethink your decision) as ive really enjoyed most aspects of the way tds is run (as you would notice from my clan recruitment application a few weeks agao) and would like to stick around and get to know everyone better! Kind Regards and Merry Xmas Peter (Tox)
  21. 3 points
    On the 17th of December 2016, our TS3 server will be migrated to a new Sydney network featuring lower latencies to major Australian and New Zealand ISPs, improved DDoS protection and improved performance. A short outage of approximately 20-30 minutes is expected during the migration, as servers are shut down, packaged and migrated. [TdS] Management
  22. 3 points
    As of late we have had players using our teamspeak whilst playing on other servers , please do not do this is the future as we do not pay for teamspeak so random clowns can use it and not play on our servers . Thanks
  23. 3 points
    updated version of the clans battlefield emblem that i created is on this link: https://emblem.battlefield.com/WT7Rpxa3Kx feel free to use it and let me know if it works
  24. 3 points
    prefab is what it is , please dont come in here demanding something and threatening us that u will not play until it is fixed , we bust our back sides with the server , so maybe just be thankful that you guys have a great server thats retard free
  25. 3 points
    Ok BASE ATTACKING - Once you start attacking a base its 30 minutes from then , so if u attack 1 hour into the server being up then at 1.30 regardless of you what u do , u can not go back at 1.31 and say i was only there for 2 minutes . The time starts from when u first attack then 30 minutes from then . BASE BUILDING - 1. All bases must be registered on forums , PLOT POLE MUST BE ON GROUND AND ONCE PLACED NOT REMOVED 2. NO base is to be built with in 800 m of another base - - UNLESS YOU HAVE PERMISSION FROM THE PLAYER YOU WANT TO BUILT NEXT TO These rules are for all players and are not negotiable , we have done this so players can enjoy them self on our servers . Any question please post or PM me thanks
  26. 3 points
    Hey everyone, As many of those that know me know, I am one cocky bastard, and at times, I act like a child with the things I say. This has been pointed out to me by a few people in the past week or so, and I thank them for doing so. I understand that this is NOT what TdS wants, and myself, being a TdS member, am not acting mature, leaving a bad impression on the whole of the group. I don't intend to create havoc here, nor do I pursue criticism as a result of this post, rather, I want a clean slate. This clean slate may be more for me than anyone else, but I choose to consider my actions more prior to opening my once big mouth. With this I would like to apologise to anyone I may have upset, troubled or annoyed. Thank you, Jinglebell.
  27. 3 points
    I enjoyed bf4 somewhat (probably would have enjoyed it more if I bought it when it was newer and the community hadn't progressed so much) but the whole thing kind of feels like a drug trip. You're constantly getting positive feedback for doing relatively little and you almost wouldn't notice you got a double-headshot if it didn't come up on screen telling you as much. When I play it I kind of feel like the purpose of the game is just to make sentences pop up on my screen telling me I'm doing good things while a modern day war movie takes place around me haha. I won't deny that I'm sentimental about a lot of older titles I grew up on but there's also been a definite trend to a more add/adhd style of gaming because it's like sugar especially to millennials. So many good games were watered down with instant gratification that ultimately makes them favour relentlessly spammy, hyper-aggressive plays as standard tactics rather than a gameplay choice. eg. in bf2 there were real consequences to holding certain positions on the map whether because they're a chokepoint, a key flag with assets or maybe just a staging flag that would threaten an important position. Squad composition, player gameplay choices and especially decisions made by an SL with risk vs squad-support were huge - that was a meta in itself - and as much as these things are still somewhat present in bf4 they're usually watered down by the lack of consequence.
  28. 3 points
    People have it too easy these days, Nothing like spending 4 days to find the parts to fix the only Heli on the map and then take off and crash it cause you get not time to learn how to Fly ahhh the good old days.
  29. 3 points
    Hmmm... as a Digital professional with 15 years enterprise CMS experience, and as 7 years as a Digital Solutions Architect, I'm 100% positive it can be done mate...
  30. 3 points
  31. 2 points
    Hey KBS & welcome to our forums, We take all feedback on-board and will discuss your idea with the leaders, members and players to see if its something we would like to give a go. Personally, I do not play the game, but am sure we will get some more discussion happening about this. Cheers neg
  32. 2 points
    Hi Guys, (Just a quick note, I didn't include some platforms the trader offers as their price is apt or the item isn't of any real use and/or didn't need a price change) I assembled a list of suggested PVE pricing on prices from the Hero dealers on Heli's and Mech Armor. The prices take into account the armor value and for some platforms the power of the equipped weapons. The weakness in any armoured chopper or mech platform versus AI is the platforms armour value. Fixed or mobile 50 cal break down armour quickly thus lower armoured helis or mech suffer. More so weaponized mech as they also face the risk of AI willing to deploy anti-armour rockets. The barrier to buy is the 5K humanity, so it will prevent PVP idiots, but also somewhat reward time spent on the server. Armed Helicoptors Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price AH6J_DZE AH6J_EP1_DZE 25 M134 2 Mil 600K 100K 60K AH6J AH6J_EP1 25 Hydra, M134 1 Mil 500K 160K 90K Mi24D Mi24P Mi24V Mi24_D Mi24_P Mi24_V 33 ea Mixed across variants 2.5 Mil 1.25Mil 1.75 Mil 1 Mil Wildcat AH11 AW159_Lynx_BAF 60 CRV7 Missiles 3.5Mill 1.25Mil 1.25 Mill 750K Ka60 (M32) Ka60_GL-PMC 60 S-5 M32 1.3 Mil 700K NoChange NoChange Merlin HC3 BAF_Merlin_HC3_D (same as Air Trader) 60 Flares 1.0 Mil 500K 200K 125K MH-60S AL MH-60S_DZE 35 2xM240 1.0 Mill 500K 600K 350K Mi-8MTV-3 Mi17_rockets_RU 25 S5,Flares,PKTx2,PKT 2.5Mil 1.25 Mil 700K 400K Mi171Sh Mi171Sh_rockets_CZ_EP1 25 S5,Flares,PKTx2 2.5 Mil 1.25Mil 650K 425K UH-13B Pook_H13_transport_INS 25 Smokes, Grenade x2,M60 100K 50K 75K 60K AH13H Pook_13_gunship 25 Grenade, M60 180K 90K 65K 45K Mechanised Armour Mechanised Armor. The same largely applies. Armor verses AI is countered by the AI shoulder RPG18 and M136, the Javelin is the real danger on missions. AI are slow but deliberate with mech armour counter measures. Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price HMMWV SOV AL HMMWV_M998A2_SOV_DES_EP1_DZE 40 Mk19 Gren Launcher, M240 100K 50K 80K 50K Humvee M2 HMMWV_M2_DZ 40 M2 216K 108K 125K 80K Military Offroad Special AL LandRover_Special_CZ_EP1_DZE 30 AGS-30, PKT 100K 50K 90K 60K Military Offroad (M2) AL LandRover_MG_TK_EP1_DZE 30 M2 Machinegun 100K 50K 60K 50K BTR-90 BTR-90 150 2A42,PKT,9M113,AGs17 6Mil 3Mil 2.5Mil 1.75Mil BTR-90 (HQ) BTR-90_HQ 150 Smokes, PKT 3Mil 1.5M 1Mil 700K Vodnik (2xPK) AL GAZ_Vodnik_DZE 85 PKTx2 200K 100K 125K 80K LAV25 (HQ) LAV25_HQ 150 Smokes, M240 3Mil 1.5M 1.75Mil 1.5Mil LAV25 LAV25 150 M242, M240 6Mil 3Mill 2 Mil 1.75Mil BMP2 BMP2_CDF 250 2A42,PKT,9M113 12Mil 6Mill 2.8Mil 2Mil BMP3 BMP3 300 2A72, 2A70, PKT, 9M117 15 Mil 7.5Mil 3.5Mil 2.25Mil Name Class Armor Weapons Current Buy Price Current Resale Price Suggested Buy Price Suggested Sell Price T-90 T90 800 2A46M Canon, 9M119M Rocket, PKT 25Mil 10Mil 7.5 Mil 6 Mill T-72 T72_CDF 690 D-81, PKT 20Mil 9Mil 6Mil 4.5Mil T-34 T34_TK_GUE_EP1 300 ZiS-S-53, DS 15Mil 7.5Mil 3.5Mil 2.25Mil M2A2 Bradley IFV M2A2_EP1 300 M242, M240, M220 Tow 18Mil 7Mil 3.5Mil 2.25Mil M2A3 ERA Bradley IFV M2A3_EP1 400 M242, M240, M220 Tow 21Mil 8Mil 3.8Mil 2.75Mil M6 Linebacker M6_EP1 300 M242, M240, FIM-92F Stinger 18Mil 7Mil 3.5Mil 2.75Mil FV510 Warrior 2 BAF_FV510_W 850 CTWS, L94A1 Chain 18Mil 7Mil 7.5Mil 6Mil M1A1 M1A1_US_DES_EP1 850 M256, M240 22.5 Mil 10Mil 7.5Mil 6Mil M1A2 Tusk M1A2_US_TUSK_MG_EP1 900 M256, M240 25 Mil 12Mil 7.75Mil 6Mil HMMWV Avenger HMMWV_Avenger_DES_EP1 150 FIM92 Stinger, M3P 2Mil 1Mil 250K 150K AAVP7A1 AAV 210 Mk19, M2, Smoke 18Mil 9Mil 750K 550K Jackal 2 MWMIK (GMG) BAF_Jackal2_GMG_W 30 Machine Gun? Not listed – Very low armour 1Mil 500K 150K 130K Jackal 2 MWMIK (HMG) BAF_Jackal2_L2A1_W 30 Grenade?? Not listed – Very low armour 1Mil 500K 110K 100K Stryker MGS M1128_MGS_EP1 150 M68, M2, Smokes 15 Mil 5Mil 1.25Mil 950K Stryker MC M1129_MC_EP1 160 M120 – Mortar. 15 Mil 5Mil 1.00MIl 950K BRDM-2 BRDM2_CDF + BRDM2_GUE + BRDM2_INS 120 KPVT, PKT 4 Mil 2Mil 950K 700K SUV Armored ArmoredSUV_PMC_DZE 80 M134 Chain Gun 1 Mill 350K 500K 400K
  33. 2 points
    Hi everyone. I'm an old friend of Ubie's. I used to play on his Epidemic server a few years ago and I stalked him here because he never talks on Steam. As one of his admins I got to spend a lot of time in the air and made a few videos, so here's some of that... L-39: F.O.D. Driving The Mozzie Server Event: Checkpoint Race Server Event: Checkpoint Race Extras (The After Party) I havn't played ArmA for over a year now, but looking forward to joining back in with a group of like-minded folk. No doubt I'll see some of you about.
  34. 2 points
    Early Access - September Update 12 SEPTEMBER Players, As we noted in our previous dev blog, we have changed our patch and update schedule to increase the amount of time we spend on testing and fixing new features before we deploy them. This week, we will push out an update to the Test servers that will be available for download on Tuesday evening KST (Tuesday morning CEST, Tuesday early morning PDT) and will include some new features, bug fixes, and improvements. Before we dive into the patch notes, we would like to address few important topics. Vaulting – Update on progress We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting. Idle players earning BPs We have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward. Adding FPP servers We have recently added first-person only servers for DUO on OCE servers. For SOLO and SQUAD, we will continue to monitor player data in the region and determine when we can add another game mode. After looking into data and adding FPP to OCE servers, we have also found that the number of FPP players in South America and Southeast Asia has increased recently. We will continue to monitor data and provide an update as soon as conclusive results can be reported. We would definitely like to provide a better FPP experience to players in SA and SEA servers. However, we must look into this with more detail to ensure that adding another game mode does not hurt the user experience for the player base as a whole. The entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017, and we hope to share more details about the official launch later this month. While we would like to provide updates as soon as we can, we want to take some time to finalize all the details and give you the full picture. Test servers: This week, test servers will be up for at least 2 days o KST: Tuesday evening o CEST: Tuesday morning o PDT: Tuesday early morning o Live server update: Later this week – TBD Below are the patch notes for this week's update. Client Optimization Optimized shadows Improved performance on low-end PCs by optimizing buildings Optimized client and server performance when there are multiple vehicles in a close vicinity Optimized UI World Added Foggy weather o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers Enhanced graphics of the sky in pre-existing weather effects Added a new town, East of Stalber UI/UX Added new Option to change Cross-hair color Added new Double Tap feature in control options for leaning (Default keys set to Q and E) Added new option to improve the visual effect of going from free look back to character's line of sight Added new key binds when using Consumables Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc) Added new key bind to mark your current position on the map (Default key set to Insert) Added a new key bind to center the map around the character's current position (Default key set to Space) Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-") Added a new feature to reset the zeroing distance using Mouse wheel click Adjusted the position of the Report window Added a new feature in Settings, called “Inventory screen character render” to turn off character rendering in Inventory screen to improve performance. New Item Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop Gameplay Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time Adjusted the balance of several weapons: o Increased the Crossbow reload speed by 35% o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again Adjusted the collision damage of Motorcycles Actions Recoil animations are updated for all weapons Adjusted animations and balance of throwables o Decreased fuse time of the Flash Grenade to 2.5 seconds o Increased the lethal and injury ranges of the Frag Grenade o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables o Cooking of grenades is now manual (Default key set to R) o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click) o The movement speed of a character affects the trajectory of throwables Improved leaning animation; leaning on the left side to expose less of the body Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically You may change your stance while reloading without cancelling the reload Sounds Added new sounds when using Consumables Adjusted the audible ranges of reloading and window breaking Added a new sound for collisions between vehicles and characters Added new sound for the animation of removing the grenade safety pin Bug Fixes Characters that fall or glitch underneath the map will now be reset to the ground automatically Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting Fixed a bug resulting in clients freezing when changing controls in the options Corrected the descriptions of certain weapon attachments Fixed animation bugs of other characters after reconnecting to a game Fixed several bugs related to the Spectator mode Fixed a bug of the breath gauge appearing at zero at the start of the game Reloading will now cancel if a character loots an item with Right Click during reload Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking You may no longer set different features on a single key bind in the Options Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon Others Revised the BP methodology to prevent BP farming and idle users from gaining BP Added FPP Leaderboard for all regions with FPP NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)
  35. 2 points
    Battlefield™ 1 They Shall Not Pass Update Notes Welcome to the first of four themed digital expansion packs for Battlefield 1. With "They Shall Not Pass" we are introducing one of the most notable forces of World War 1: The French in their ferocious defense of their country. It will bring a diverse gameplay experience with close quarter infantry skirmishes underground alongside large scale vehicular warfare amongst rolling hills in the French countryside. The expansion pack and update contains: 4 new maps with big contrasts 2 new immersive Operations The French Army 1 New elite class - The Trench Raider 1 new Assault Tank 1 new Behemoth - The super-sized tank “Char 2C” 6 new unlockable Primary weapons 4 new melee weapons 1 new game mode - Frontlines A new type of skins in Battlepacks New melee puzzles in Battlepacks Play as party improvements – Party Leader Note: The Battlefield 1 They Shall Not Pass update is a required download for all Battlefield 1 players. This has several benefits, including that players who don’t yet own the expansion will be able to watch Battlefield 1 They Shall Not Pass matches through Spectator Mode. New Maps Verdun Heights Enter an intense infantry-only map capturing the action of the opening barrage of the Battle of Verdun which created massive forest fires with players having to fight for domination. It is an uphill battle towards the massive fortresses of Verdun. The artillery never stops, prepare to enter hell! New Maps Fort De Vaux This is an intense infantry-only map capturing the action outside and inside of Fort de Vaux. This was the first big engagement inside a fort during World War 1 and takes place in the dark underworld of Fort de Vaux. There is a maze of dark galleries and wet stone corridors where French and German soldiers fight ferociously with grenades, guns, bayonets and flamethrowers. New Maps Soissons Here you will see players take part in one of the biggest tank assaults of World War 1 with the French 10th army moving to take back Soissons using their powerful St. Chamond tanks. It takes place in the early hours of a hot summer day with planes, tanks and infantry clashing in the beautiful French countryside. Only the thunderstorm is louder than the war. New Maps Rupture This map sees a maze of dead tank wrecks providing a fertile ground for ambushes. This leads to a dire need from the French army to capture key bridges across the Aisne river and in to battlefields where poppies grow over rusty wrecks from previous tank battles. As the sun sets over Fontenoy, the battle wakes up. New Operations Devil's Anvil Engage in this infantry focused Operation taking place on Verdun Heights and Fort De Vaux. Fight your way up the fiery inferno and progress down underground to secure the victory. Make sure you let the Trench Raider lead the way and strike fear in your opponent’s hearts as he gets up close and personal with his raider club. New Operations Beyond the Marne Start your engines. In Beyond the Marne players will engage in vehicular warfare across the Soissons and Rupture maps. Use the size of these maps to take control over the battlefield and wreak havoc on your opponents with the new Char 2C super-sized tank Behemoth as the sound of its menacing engines approaches the battle. The French Army Hardened and fearless, the French Army joins the fight in Battlefield 1 They Shall Not Pass. Don the faction’s characteristic blue uniform, and participate in the brutal defense of your homeland. The French Army has the classic Battlefield classes of Assault, Support, Medic and Scout. In addition to the Tanker, Pilot and Cavalry Vehicle Kits and the Sentry, Tank Hunter and Flame Trooper Elite Classes. There is also the new Trench Raider Elite Class. The Trench Raider Like our other Elite Classes, the Trench Raider, is a pick-up kit available being introduced in Battlefield 1 They Shall Not Pass. It is inspired by the heavily armored French Grenadiers with its body armor providing increased resistance to incoming damage. The Trench Raider Elite Class has melee as a primary weapon, several types of grenades and a sidearm for non-close combat engagement. The Assault tank - St Chammond The brand new St Chammond tank introduces a new class of tanks into the land vehicle mix – the Assault Tank. It is a fast, long & low profile tank featuring multiple machinegun positions in addition to the powerful 75mm main gun. This new tank comes with 3 new packages: Field Assault, Gas Assault & Standoff Assault. Each package introduces a brand new feature to vehicle gameplay. First, the Field Assault package introduces the Pigeon Carrier Artillery. Echoing BF1’s campaign, the driver can release a pigeon that will call friendly artillery to your position. A dangerous move that can be used to your advantage in desperate situations. The Gas Assault package is equipped with a unique delayed fuse high explosive shell in addition to both close- and long-range gas abilities. Finally, the Standoff Assault package introduces the Spotting Searchlight that will spot ranged targets for its crew and friendly forces nearby. The Searchlight will also temporarily blind nearby enemy soldiers. The Behemoth - Char 2C Spawn into the Char 2C tank and control an epic new behemoth. This super-heavy beast may turn the tide of the entire battle. This powerful behemoth is an extreme threat to enemy vehicles, as it will destroy any armored vehicle in 2 or 3 hits! As an infantry you are somewhat safer unless you are in range of its 3 machinegun positions or the powerful rear-mounted auto cannon. Agility is one thing this behemoth lacks and clever enemies will stay in its blind spots. The front and the rear cannons have limited traverse; however, their operator have unique viewports through a rotating metal slit canopy that give them a very clear view of the battlefield. New Weapons All the new weapons in They Shall Not Pass can be acquired via the new Weapon Assignments, 12 in total. An Assignment consists of one or two tasks that can be done independently. The tasks usually highlight a team play action (such as reviving) and a weapon that has not been highlighted enough in the past (such as the slug shotgun for example). Ribeyrolles SMG RSC 1917 Single Action Rifle Factory Optical Chauchat LMG Low Weight Telescopic Lebel Model 1886 Bolt Action Rifle Infantry Sniper Sjögren Inertial Shotgun Cogwheel Club Melee Weapon Nail Knife Melee Weapon Trench Fleur Melee Weapon Mle 1903 Extended Tanker Carbine New Melee Weapons Cogwheel Club Nail Knife Trench Fleur The Assignments for these are intentionally more difficult as the new weapons awarded are variants of existing melee weapons that provide the same functionality. Melee weapon connoisseurs will appreciate the challenge and the change to wield something unique on the battlefield. In addition, the Trench Raider Elite Class will have its own unique Raider Club primary melee weapon. New game mode - Frontlines This is a 32 player mode that is a tug-of-war with the front line moving in both directions. We see it as having a fluid transition from classic Battlefield modes, Conquest into Rush, and vice versa. Both teams fight for one flag at a time and when this objective is captured the action moves on to the next. Capture the enemy’s HQ control point and the game turns into a Rush-style section where telegraph posts need to be attacked or defended. New Battlepack features We are introducing a new French themed style of weapon skins for the new weapons. It comes in the same rarity as the weapon skins for the standard weapons; Special, Distinguished and Legendary. We are also adding 3 new melee weapon puzzles: Saber Billhook Kukri Party Leader feature Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it. Scrap Exchange In short, the Scrap Exchange will let the player exchange their Scraps for Battlepack items. The Scrap Exchange will offer a few selected items available every Battlepack revision, with various rarities and Scrap prices. These items will rotate together with Battlepack Revisions, so the offers are time limited. Game Improvements Source: https://www.battlefield.com/en-au/news/update-notes/bf1-they-shall-not-pass-update
  36. 2 points
    Too right mate. All that stuff Skippy said about him isn't true at all, he's a top bloke!
  37. 2 points
  38. 2 points
    yep - poor people feel free to join on me. I'm a premium friend - better than all you regular friends and only 6c/l more expensive!
  39. 2 points
    Tonight we are pleased to announce the opening of our new [TdS] Epoch 1.0.6 server. After a long and hard process, we have put the finishing touches on the server and are ready to open it to the public. Some of the server mod's include: Single Currency Banking DayzAI and WAI AI Missions Custom AI Map Edits Custom Barracks Deploy Bike Safe Zones Workshops Bomb Crates Selectable View Distance Disabled Grass Spawn Select You will need the latest Epoch 1.0.6, it can be downloaded thu DayZ Launcher You can read the full Epoch 1.0.6 change log HERE The new server IP is 45.121.211.137 Port: 2322 We hope to see you ingame soon!
  40. 2 points
    Simple 1. stop crying over the game 2. donate $30.00 a month and we will get a PvE conan server
  41. 2 points
    Ok guys if we do not start to get donations for the PVP server by the first Sunday of next month we will be dropping it to an 18 slot server , this is due to 2 main reasons 1. donations are not coming in to cover for server 2. lack of players on it We are having a clan meeting first Sunday of next month and will discuss at that time what we would like to do with server and then invite the community and tell them what we want to do , get the thoughts then make a decision on server .
  42. 2 points
    Go to steam to top got to 1. view -drop down box will appear 2. go to servers - another box with pop up 3. near bottom - games = conan exiles 4. u will have to look for the server , once found right click and add to favorites DONE AND ENJOY
  43. 2 points
    well it is time for me to go back to work, and so I'm now back on base. Pretty sure I have the meanest set up here, pretty happy with it! Operating System Windows 10 Home 64-bit CPU Intel Core i7 6700K @ 4.00GHz 31 °C Skylake 14nm Technology Cpu cooler Antec H20 H600 pro liquid cooler. RAM 32.0GB Dual-Channel Unknown @ 1600MHz (16-18-18-36) Motherboard Gigabyte Technology Co. Ltd. Z170X-Gaming 3 (U3E1) 28 °C Graphics 23EN43 (1920x1080@60Hz) S23C350 (1920x1080@60Hz) NVIDIA GeForce GTX 1070 Strix rog 6G (ASUStek Computer Inc) 37 °C Storage 465GB Samsung SSD 850 EVO 500GB (SSD) 34 °C 111GB Samsung SSD 840 EVO 120GB (SSD) 29 °C 465GB Seagate ST3500418AS (SATA) 26 °C 931GB Seagate ST1000DM003-1CH162 (SATA) 31 °C 55GB Corsair Force 3 SSD (SSD) 30 °C Optical Drives HL-DT-ST BDDVDRW CH10LS20 (blueray) PSU Corsair RM750 modular Case Modded Fractal Design Define R5 Mid Tower Black (not this exact case, older version) Headset Hyper X cloud Cores Keyboard Corsair K70 cherry mech keys red led Mouse Corsair Scimitar RBG MMO at 1800 DPI Speakers logitech z535 sound system Mouse Mat turtle beach 90cm x 30cm -CHiEFY
  44. 2 points
    it is fun haha but yeah group spawn needs to be removed u got spawn on plot and so many inner spawns now.cant loot missions unless u wipe everyone in there group within 20 sec so no one can spawn back in and so on. ps love u regan wish u were hero tho i would be -100k plus if u were hahah
  45. 2 points
    I like the idea but think if you make it no safe zone then you also should not have a bank there, you should have to carry your money there now that would be fun. I will get a poll put up to vote.
  46. 2 points
    just a few words to let u know that I am still alive and kicking, still unable to get on and play as I still have no comp just wally's laptop, getting really frustrated and bored, have a zbox360 but played all the games over and over again even attempted them on all levels. Anyway, g'day to all TdS and others, hope you all have a great Christmas and a brilliant new year...........cheers kanga.
  47. 2 points
    Changes have now been completed. If you are having issues connecting, please check your bookmark and update it to use our domain name tdsclan.com.au No port is required when using our domain to connect to teamspeak.
  48. 2 points
  49. 2 points
  50. 2 points
This leaderboard is set to Sydney/GMT+11:00
×